by Cosmic Eagle » Tue Mar 27, 2012 5:15 am
Kadi wrote:
Anyway, mecha won't do for us. Ever. For us, a good story focuses on few characters, their interactions, relations and the development/exploration of all that, just look at all the projects we've done. Mechas don't work with that. Mechas draw attention away from the characters just by being there, and to be useful, you need to use them, so you need many battles and sides, or let's say "wars" and "nations". And to be fleshed out and well-written, that requires tons of people. With that many characters, their depth and the depth of their relations suffer, making it not as good. Therefore not "perfect", and not good enough for us to work on. Sorry.
Ummm...Baldr Sky? It is character driven despite the mechas....I don't mean it as a translation project of course since it's damn unfeasible but as something you might want to try out in future...
[quote="Kadi"]
Anyway, mecha won't do for us. Ever. For us, a good story focuses on few characters, their interactions, relations and the development/exploration of all that, just look at all the projects we've done. Mechas don't work with that. Mechas draw attention away from the characters just by being there, and to be useful, you need to use them, so you need many battles and sides, or let's say "wars" and "nations". And to be fleshed out and well-written, that requires tons of people. With that many characters, their depth and the depth of their relations suffer, making it not as good. Therefore not "perfect", and not good enough for us to work on. Sorry.
[/quote]
Ummm...Baldr Sky? It is character driven despite the mechas....I don't mean it as a translation project of course since it's damn unfeasible but as something you might want to try out in future...