Prince Of Persia: The Sands of Time Movie
Posted: Sat May 29, 2010 11:22 pm
I must say it was an enjoyable ride but for the wrong reasons. It was just bad and cliche. Still I haven't seen a main actor who enjoys acting his character for a long time. As long I kept the mentality of a 7 years old and have very low expectation it was a really fun movie. The costumes are great and the scenery from Morocco are beautiful despite some obvious cgi. The prince was very acrobatic and action pack but nothing memorable with no sell-point. it was after the movie when I logically think about it and get out of my fun-mood that i gonna have to bash this film.
Main thing that kills it as well as many other videogame movies, poor story/writing and acting. such a sad script that creates poor, witless dialogue that portrays actors as fools. Why does the dagger's origin has to be so complicated? Why does actor feel so forced to say their lines? the chemistry between the prince and the main girl is forced. every time they tried to kiss is at the most inappropriate time at a slow pace only for her to retract. also meaningless subplots in the middle that waters everything down. how come the prince doesn't narrate the story?
while the action is good it doesn't do justice to the title "The Sands of Time." It was only used THREE times, barely any action and only with the reverse ability. What happened with the stopping ability and fast-forward ability? The major advantage of this videogame franchise over the others is that the Prince of Persia series presents it owns tale on their take of different versions of the prince. I just don't understand that if they could spend over 100 millions dollars on this why not more action scene involving the dagger? also no sand monsters to fight against except just bunch of extras?
I must say disney got the micheal bay syndrome. why? so many slow mo! no wonder this movie is 2 hours long. also the ending was too much of a "pointing a finger" thing. the text at the beginning and the end has no realtive meaning at all, worse it used papyrus fonts.
I would say is a decent rental.
Main thing that kills it as well as many other videogame movies, poor story/writing and acting. such a sad script that creates poor, witless dialogue that portrays actors as fools. Why does the dagger's origin has to be so complicated? Why does actor feel so forced to say their lines? the chemistry between the prince and the main girl is forced. every time they tried to kiss is at the most inappropriate time at a slow pace only for her to retract. also meaningless subplots in the middle that waters everything down. how come the prince doesn't narrate the story?
while the action is good it doesn't do justice to the title "The Sands of Time." It was only used THREE times, barely any action and only with the reverse ability. What happened with the stopping ability and fast-forward ability? The major advantage of this videogame franchise over the others is that the Prince of Persia series presents it owns tale on their take of different versions of the prince. I just don't understand that if they could spend over 100 millions dollars on this why not more action scene involving the dagger? also no sand monsters to fight against except just bunch of extras?
I must say disney got the micheal bay syndrome. why? so many slow mo! no wonder this movie is 2 hours long. also the ending was too much of a "pointing a finger" thing. the text at the beginning and the end has no realtive meaning at all, worse it used papyrus fonts.
I would say is a decent rental.