WHITE ALBUM2 (visual novel)

Para lamang ito sa diskusyon...oh right, English.
This is for English discussions, visit the Archive to see old stuff

Moderators: Fringe Security Bureau, Senior Editors, Senior Translators, Alt. Language Translator/Editor, Executive Council, Project Translators, Project Editors

Post Reply

Would you like to see an english version of WHITE ALBUM2?

Yes
174
100%
Not Really (Please give a reason)
0
No votes
No (Please give a reason)
0
No votes
 
Total votes: 174

velocity7
Kyonite - The Haruhi Pacifier
Posts: 135
Joined: Wed May 10, 2006 7:48 pm
Favourite Light Novel:

Re: WHITE ALBUM2 (visual novel)

Post by velocity7 »

Hard-coded text like Haruki's name in the prologue in the speaker field, for example. Is it possible to control that at all?

Looking at LFScriptFunc.fnc and LFScriptFuncEx.fnc, it seems like the commands used in the .bnr files reference those command names altogether. I have no idea how it all works though...
jonathanasdf
Kyon's Imouto-Chan
Posts: 454
Joined: Mon Feb 28, 2011 11:35 pm
Favourite Light Novel: Ahouka!

Re: WHITE ALBUM2 (visual novel)

Post by jonathanasdf »

if a line begins with a 「 then the speaker is displayed above. If the previous line was also a sentence or if it was a special line then the speaker's name defaults to 春希, otherwise the speaker's name is pulled from the previous sentence.
At least, that's my current theory from my previous post. I will try testing it later, but I think there is a pretty high chance this is right.

I'm not too sure the .bnr files reference those files, because the format looks more like some kind of a storage format than a bytecode format.
velocity7
Kyonite - The Haruhi Pacifier
Posts: 135
Joined: Wed May 10, 2006 7:48 pm
Favourite Light Novel:

Re: WHITE ALBUM2 (visual novel)

Post by velocity7 »

Perhaps they could be just names and opcodes associated with them?
jonathanasdf
Kyon's Imouto-Chan
Posts: 454
Joined: Mon Feb 28, 2011 11:35 pm
Favourite Light Novel: Ahouka!

Re: WHITE ALBUM2 (visual novel)

Post by jonathanasdf »

Well if you look at the functions in those script files it definitely seems like those functions take arguments. Even if the numbers were opcodes for the functions, I doubt you can do very much by always passing 0s to the functions.

Unless a sequence of numbers were a single instruction. But in that case the compression rate of that format is way too horrible, like what, 16 bytes for a single instruction? LOL!

I'll test it and see if I change the numbers around what happens. If it breaks the game, then, well, there's probably something special to them. If it just displays a different background image, then we'll know some more info about it.
jonathanasdf
Kyon's Imouto-Chan
Posts: 454
Joined: Mon Feb 28, 2011 11:35 pm
Favourite Light Novel: Ahouka!

Re: WHITE ALBUM2 (visual novel)

Post by jonathanasdf »

For those interested, you can track our progress here: http://forums.novelnews.net/showthread.php?p=69969

I'll try to stop posting technical stuff in this thread now.
jonathanasdf
Kyon's Imouto-Chan
Posts: 454
Joined: Mon Feb 28, 2011 11:35 pm
Favourite Light Novel: Ahouka!

Re: WHITE ALBUM2 (visual novel)

Post by jonathanasdf »

Just wanted to let you guys know that progress has been VERY promising. Though there's still quite a bit to be done, so it will be quite some time before an official project starts on BT, but it looks like it should be doable, hurray!
Last edited by jonathanasdf on Mon Feb 20, 2012 12:52 am, edited 1 time in total.
User avatar
YoakeNoHikari
Project Translator
Posts: 1367
Joined: Sat Mar 26, 2011 12:39 pm
Favourite Light Novel: Ahouka!
Location: この混乱の街並みの中でも、この2人は独自の世界を展開・・・

Re: WHITE ALBUM2 (visual novel)

Post by YoakeNoHikari »

Yay! It's been a while since I translated anything.
Even eternity can be encased in ice.
jonathanasdf
Kyon's Imouto-Chan
Posts: 454
Joined: Mon Feb 28, 2011 11:35 pm
Favourite Light Novel: Ahouka!

Re: WHITE ALBUM2 (visual novel)

Post by jonathanasdf »

It's probably not too early to start translating it onto a .txt file from the game text if you want (if you trust that we will follow through with this project and not just drop it :P). Just, post on the forums so we don't have multiple people doing the same things.
User avatar
YoakeNoHikari
Project Translator
Posts: 1367
Joined: Sat Mar 26, 2011 12:39 pm
Favourite Light Novel: Ahouka!
Location: この混乱の街並みの中でも、この2人は独自の世界を展開・・・

Re: WHITE ALBUM2 (visual novel)

Post by YoakeNoHikari »

Eh, I'm going to be translating from my phone, so unless it's hosted online I can't do it.

Not to mention I haven't played the game yet, so I'm lacking in context.
Even eternity can be encased in ice.
User avatar
Darklor
Project Editor
Posts: 3666
Joined: Thu Dec 11, 2008 1:56 am
Favourite Light Novel:
Location: Germany
Contact:

Re: WHITE ALBUM2 (visual novel)

Post by Darklor »

YoakeNoHikari wrote: I don't think you'll be able to find a programmer on these forums.
Isnt Rpapo a programmer?
Please don't mind my bad english since I'm german.

Darklor

Out of the dark, into the dark.
User avatar
Vaelis
Yuki Elf
Posts: 968
Joined: Thu Jan 11, 2007 9:57 am
Favourite Light Novel: Ahouka!
Location: Lyon, France

Re: WHITE ALBUM2 (visual novel)

Post by Vaelis »

jonathanasdf wrote:Ideally I also want to auto-insert hyphens somehow..
Too much trouble. The best solution is to auto-insert \n when you convert the script from the wiki into the .txt used by the game.
The lenght of a line is 55 characters, you make a script that check if a word is cut and if it's the case you add a "\n" just before the word. (It's easy to find the beginning and the end of a word by checking if there is a space or , or .)
I did that for Fortune Arterial and it's quite easy.
User avatar
YoakeNoHikari
Project Translator
Posts: 1367
Joined: Sat Mar 26, 2011 12:39 pm
Favourite Light Novel: Ahouka!
Location: この混乱の街並みの中でも、この2人は独自の世界を展開・・・

Re: WHITE ALBUM2 (visual novel)

Post by YoakeNoHikari »

How are things progressing?
Even eternity can be encased in ice.
velocity7
Kyonite - The Haruhi Pacifier
Posts: 135
Joined: Wed May 10, 2006 7:48 pm
Favourite Light Novel:

Re: WHITE ALBUM2 (visual novel)

Post by velocity7 »

Still development going on, we're getting close but obviously things are still taking some time. :)
jonathanasdf
Kyon's Imouto-Chan
Posts: 454
Joined: Mon Feb 28, 2011 11:35 pm
Favourite Light Novel: Ahouka!

Re: WHITE ALBUM2 (visual novel)

Post by jonathanasdf »

In terms of the script to translate their format to a wiki format, we haven't started on that yet, but our parser is pretty robust right now, just need to teach it more of the format.

But since I have a midterm next week I'm starting to study for it now, and that's taking up a bit of my time...
User avatar
YoakeNoHikari
Project Translator
Posts: 1367
Joined: Sat Mar 26, 2011 12:39 pm
Favourite Light Novel: Ahouka!
Location: この混乱の街並みの中でも、この2人は独自の世界を展開・・・

Re: WHITE ALBUM2 (visual novel)

Post by YoakeNoHikari »

Wow, that was fast.

Good to hear that progress is being made. I was beginning to think people had forgotten about it. Thanks to you two for putting in your own time to get this project started! : )
Even eternity can be encased in ice.
Post Reply

Return to “English”