Or it could be something simpler: ability to have more than one pet. I can only imagine the requirements for a unique tamer skill though. "Only hunt humanoid monsters and always treat non-humanoids well" or something obscure like that. You'd basically be screwed at the beginning floors, and you would need to keep whatever pet you already have from dying.eduardogranja wrote:Another idea: a skill that would boost the power of pets such as Pina, increasing damage, defense, general stats and also the body itself. Using Pina as an example again, it would turn into a "real" dragon (not a really big one, about the size of a wolf). It's damage would be about half of the owner's, or it would have a special leveling system
SAO Unique Skills
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- Cryum
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Re: SAO Unique Skills
If you got sick of the world, and made it better to gain some peace of mind, would you be selfish or selfless?
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Re: SAO Unique Skills
Well, the real problem is that i don't imagine anyone playing like that. Not even Kirito, that "lives" the games he plays would do that and he's a badass. Imagine an average player missing good leveling spots (I remember Kirito saying that there was a farming spot full of insects, i think) just for the sake of these creatures that want him killedCryum wrote:Or it could be something simpler: ability to have more than one pet. I can only imagine the requirements for a unique tamer skill though. "Only hunt humanoid monsters and always treat non-humanoids well" or something obscure like that. You'd basically be screwed at the beginning floors, and you would need to keep whatever pet you already have from dying.eduardogranja wrote:Another idea: a skill that would boost the power of pets such as Pina, increasing damage, defense, general stats and also the body itself. Using Pina as an example again, it would turn into a "real" dragon (not a really big one, about the size of a wolf). It's damage would be about half of the owner's, or it would have a special leveling system
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Re: SAO Unique Skills
Well it may not exactly be a specific fixed requirement like doing x tasks y times with in a time limit of z units of time, but could be something more along the lines of best in a certain area or shows the most of a certain quality. Kirito was given dual blades because he had the best reflexes out of the SAO players (at least among the surviving ones at least); so maybe if it is a unique tamer skill the requirement could simply be something like "loves their pet more than any other player. I mean it is not unreasonable to think that the game is analyzing their brain waves to determine who loves their pet the most and give them the skill; it may be more difficult than determining who had the best reflexes but it still may be possible as emotions should still be signals in the brain.eduardogranja wrote: Well, the real problem is that i don't imagine anyone playing like that. Not even Kirito, that "lives" the games he plays would do that and he's a badass. Imagine an average player missing good leveling spots (I remember Kirito saying that there was a farming spot full of insects, i think) just for the sake of these creatures that want him killed
- Draeke-Forther
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Re: SAO Unique Skills
What about a kind of No-Skill, that lets you use the system assist without using a sword skill?
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Re: SAO Unique Skills
If there was anything like this, then Dual Blades would be a little useless. The special thing about Kirito's Unique Skill is that he's the only one who can get system assist while using 2 swordsDraeke-Forther wrote:What about a kind of No-Skill, that lets you use the system assist without using a sword skill?
- Cryum
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Re: SAO Unique Skills
A better one would be Skill-Cancel, a close range move that forces the target to abort the sword skill, becoming stunned. Sword skills with low hit counts, high speed, or long range would still be variable, but it would still completely change how you fight.Draeke-Forther wrote:What about a kind of No-Skill, that lets you use the system assist without using a sword skill?
No-skill would be kinda OP, since it's basically a powered up version of the OSS system.
If you got sick of the world, and made it better to gain some peace of mind, would you be selfish or selfless?
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Re: SAO Unique Skills
Well, only sword-like weapons can be found in Sword Art Online, so I doubt there can be much Unique Skills. If there are Dual Blade, then there should be Dual Daggers, just a lousy guess xD The others should be weapon buffs, like elementary ones. Couldn't think of any others >.<
- gn_x00
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Re: SAO Unique Skills
aren't there axe, hammer, spear?NiMx1233 wrote:Well, only sword-like weapons can be found in Sword Art Online, so I doubt there can be much Unique Skills. If there are Dual Blade, then there should be Dual Daggers, just a lousy guess xD The others should be weapon buffs, like elementary ones. Couldn't think of any others >.<
maybe there's a unique skill for throwing based attack.
or bare hand unique which is better than the one from floor 3
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Re: SAO Unique Skills
Oh yea, forgot about them xD Tomahawks that will return after it is thrown? Unlimited Javelins? xDgn_x00 wrote:aren't there axe, hammer, spear?NiMx1233 wrote:Well, only sword-like weapons can be found in Sword Art Online, so I doubt there can be much Unique Skills. If there are Dual Blade, then there should be Dual Daggers, just a lousy guess xD The others should be weapon buffs, like elementary ones. Couldn't think of any others >.<
maybe there's a unique skill for throwing based attack.
or bare hand unique which is better than the one from floor 3
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Re: SAO Unique Skills
As I proposed in the first post, maybe there could be a skill that allows the player to throw any kind of weapon, even two-handed weaponry. It would be priceless to see a player throwing a heavy warhammer directly at a bossNiMx1233 wrote: Oh yea, forgot about them xD Tomahawks that will return after it is thrown? Unlimited Javelins? xD
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Re: SAO Unique Skills
Throwing knives do exist in the game as a normal skill, but they aren't that much awesome, the knives that Kirito threw flies straight without any spin >.< And I doubt it's wise to throw blunt weapons.eduardogranja wrote:As I proposed in the first post, maybe there could be a skill that allows the player to throw any kind of weapon, even two-handed weaponry. It would be priceless to see a player throwing a heavy warhammer directly at a bossNiMx1233 wrote: Oh yea, forgot about them xD Tomahawks that will return after it is thrown? Unlimited Javelins? xD
- Cryum
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Re: SAO Unique Skills
Throwing blunt weapons can be pretty devastating if they are heavy enough. For example, hollow-point bullets. They are designed to squish into a flat end on contact, destroying more bones and organs since it makes a bigger hole before passing through.
A throwing unique skill would be either "ability to throw any item so long as you are strong enough to throw it" or "thrown items return to you" or both.
I can imagine either a juggler tossing multiple daggers or someone throwing sledgehammers like it's an olympic sport, and both sound awesome.
A throwing unique skill would be either "ability to throw any item so long as you are strong enough to throw it" or "thrown items return to you" or both.
I can imagine either a juggler tossing multiple daggers or someone throwing sledgehammers like it's an olympic sport, and both sound awesome.
If you got sick of the world, and made it better to gain some peace of mind, would you be selfish or selfless?
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Re: SAO Unique Skills
Heavier weapons do mean higher force upon impact, but it won't be fast due to inertia, which makes it easier to dodge for fast players; and it requires a lot of strength to make it fly fast. That's why we frequently see throwing knives but not throwing greatswords.Cryum wrote:Throwing blunt weapons can be pretty devastating if they are heavy enough. For example, hollow-point bullets. They are designed to squish into a flat end on contact, destroying more bones and organs since it makes a bigger hole before passing through.
A throwing unique skill would be either "ability to throw any item so long as you are strong enough to throw it" or "thrown items return to you" or both.
I can imagine either a juggler tossing multiple daggers or someone throwing sledgehammers like it's an olympic sport, and both sound awesome.
As for hollow-points bullet, the way it works is upon impact the penetration is delayed due to the increased contact surface, which distributes the force to a bigger area and causing a huge amount of force from inertia, which in turn causes the bullet to "mushroom", causing more body damage to soft targets than normal bullets with higher penetration.
I don't think a hollow-point bullet can be considered a "blunt" weapon... If you are able to throw a bullet so hard that it's as if it's fired from a gun, why don't you just punch the crap out of your opponent... Blunt weapons like sledgehammers don't fly well due to its design not being aerodynamic and its weight. My point of throwing blunt weapons being unwise still stands. Still, it's just a game
- Cryum
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Re: SAO Unique Skills
The main idea of using heavier weapons is that increased contact area and momentum/inertia equals more damage right? It doesn't have to be that fast if it's as heavy as a sledgehammer, the speed bonus from using it as a sword skill should probably be enough. It doesn't have to be used against players either: all the bosses so far have been gigantic right? Maybe some of the unique skills were designed for fighting large bosses/mobs? Tanks can keep the boss in place for what's basically an different kind of nuking.NiMx1233 wrote:Heavier weapons do mean higher force upon impact, but it won't be fast due to inertia, which makes it easier to dodge for fast players; and it requires a lot of strength to make it fly fast. That's why we frequently see throwing knives but not throwing greatswords.Cryum wrote:Throwing blunt weapons can be pretty devastating if they are heavy enough. For example, hollow-point bullets. They are designed to squish into a flat end on contact, destroying more bones and organs since it makes a bigger hole before passing through.
A throwing unique skill would be either "ability to throw any item so long as you are strong enough to throw it" or "thrown items return to you" or both.
I can imagine either a juggler tossing multiple daggers or someone throwing sledgehammers like it's an olympic sport, and both sound awesome.
As for hollow-points bullet, the way it works is upon impact the penetration is delayed due to the increased contact surface, which distributes the force to a bigger area and causing a huge amount of force from inertia, which in turn causes the bullet to "mushroom", causing more body damage to soft targets than normal bullets with higher penetration.
I don't think a hollow-point bullet can be considered a "blunt" weapon... If you are able to throw a bullet so hard that it's as if it's fired from a gun, why don't you just punch the crap out of your opponent... Blunt weapons like sledgehammers don't fly well due to its design not being aerodynamic and its weight. My point of throwing blunt weapons being unwise still stands. Still, it's just a game
The idea of throwing heavy objects isn't original; Javelin and hammer throwing really are Olympic sports, and they involve throwing heavy objects very far and very accurately. Being able to do that against live targets is just what games are for.
If you got sick of the world, and made it better to gain some peace of mind, would you be selfish or selfless?
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Re: SAO Unique Skills
I do know that javelin throwing is an Olympic sports, but I don't see where accuracy is needed, you just need to get the right angle and the right strength to see how fast it flies. Unless you can throw a couple of em' at once, I don't think the boss would be much bothered. And have you ever seen how an Olympic "hammer throw" is done? I'd like to see someone do that against a huge boss.... Still, this game doesn't encourage imbalanced range attacks, that's the reason why magic isn't implemented in the first place, and the only throwing weapon we've seen inside are just small and weak throwing knives. That's why I think that the Unique Skills are more likely to be melee-based skills, and don't forget "Speed", it seems to be the only thing that makes the game imbalanced in the first place.