Difference between revisions of "User:GodOfRoots"

From Baka-Tsuki
Jump to navigation Jump to search
 
(2 intermediate revisions by the same user not shown)
Line 87: Line 87:
 
- Destroyer Root
 
- Destroyer Root
 
- Attacking-class of the melee class-up. By giving up most of Root knight's defense and health, gains tremendous mana and attack.
 
- Attacking-class of the melee class-up. By giving up most of Root knight's defense and health, gains tremendous mana and attack.
Can command only root soldiers with a suicidal personality. Can use long-ranged intermediate magic. Cannot be healed with magic.
+
Can command only root soldiers with a suicidal personality. Can use long-ranged intermediate magic. Cannot be healed with
  +
magic.
   
 
- Black Root of Death
 
- Black Root of Death
Line 96: Line 97:
 
- Guardian Root
 
- Guardian Root
 
- Defending-class of the melee class-up. By giving up most of Root knight's mana and attack, gains tremendous health and defense.
 
- Defending-class of the melee class-up. By giving up most of Root knight's mana and attack, gains tremendous health and defense.
Can command the toughest of the root soldiers. Can use all defending magic below advanced rank. Heals 50% faster than normal soldiers.
+
Can command the toughest of the root soldiers. Can use all defending magic below advanced rank. Heals 50% faster than normal
  +
soldiers.
   
 
- Root of Dragon Steel
 
- Root of Dragon Steel
- Class-up for Guardian Root. Increased defense and health. Can use advanced defending magic. Heals 80% faster than normal soldiers.
+
- Class-up for Guardian Root. Increased defense and health. Can use advanced defending magic. Heals 80% faster than normal
Can command Guardian Roots. When fighting, by using up half their health and all their mana, can summon a root dragon.
+
soldiers. Can command Guardian Roots. When fighting, by using up half their health and all their mana, can summon a
Healing magic's effectivity doubles when used on Root of Dragon Steel.
+
root dragon. Healing magic's effectivity doubles when used on Root of Dragon Steel.
   
 
- Commanding Root
 
- Commanding Root
 
- Commander-class of the melee class-up. By giving up almost all stats of Root knight, gains tremendous mana, and leadership.
 
- Commander-class of the melee class-up. By giving up almost all stats of Root knight, gains tremendous mana, and leadership.
Commanding Roots can control up to 100,000 root soldiers. They cannot become a root emperor or king, but they can become a god.
+
Commanding Roots can control up to 100,000 root soldiers. They cannot become a root emperor or king, but they can become a
  +
god.
   
 
- Root General
 
- Root General
- Class-up for Commanding Root. Can class-up to a Root Grand General. Most of the lost stats lost when becoming a commanding root is
+
- Class-up for Commanding Root. Can class-up to a Root Grand General. Most of the lost stats lost when becoming a commanding
regained. Can create living rafts when traveling across water. Can summon a root horse for personal use. Can summon a root weapon of choice.
+
root is regained. Can create living rafts when traveling across water. Can summon a root horse for personal use. Can summon
  +
a root weapon of choice.
   
 
- Root Grand General
 
- Root Grand General
- Class-up for Root Generals. Can class-up to a root god. They can command all kinds of roots. Possesses incredible attack power, and defense.
+
- Class-up for Root Generals. Can class-up to a root god. They can command all kinds of roots. Possesses incredible attack power,
Can summon living ships when moving across oceans. Can summon a root horse for personal use. As a trump card, a root grand general
+
and defense. Can summon living ships when moving across oceans. Can summon a root horse for personal use. As a trump card,
can create a weaker version of a root god's weapon. Can command an unlimited amount of root soldiers.
+
a root grand general can create a weaker version of a root god's weapon. Can command an unlimited amount of root soldiers.
   
 
- Root Mage
 
- Root Mage
Line 132: Line 136:
   
 
- Root King
 
- Root King
- The next class for root saints, Black root of Death, and Root of Dragon Steel. Based on what they were before, they retain their previous stats.
+
- The next class for root saints, Black root of Death, and Root of Dragon Steel. Based on what they were before,
Root King that came from a magic line will be able to use the magic "Jurisdiction over Plants" and "Strike at the Roots" at a smaller scale.
+
they retain their previous stats. Root King that came from a magic line will be able to use the magic
  +
"Jurisdiction over Plants" and "Strike at the Roots" at a smaller scale. Root King that came from a military
Root King that came from a military lineage will be able to summon legions of soldiers below his class, using almost no mana. This must be done in a forest.
 
  +
lineage will be able to summon legions of soldiers below his class, using almost no mana.
Each root king has a property that they are able to control.
 
  +
This must be done in a forest. Each root king has a property that they are able to control.
   
 
- Root Emperor
 
- Root Emperor
Line 144: Line 149:
   
 
- Root God
 
- Root God
- Root gods are the pinnacle of the root soldiers. They can use all the magics of god of roots, as well as the powers of all classes below them.
+
- Root gods are the pinnacle of the root soldiers. They can use all the magics of god of roots, as well as the powers of all
Root gods are weaker than the god of roots! They start off with about tenth the god of root's strength. They are classified as minor gods.
+
classes below them. Root gods are weaker than the god of roots! They start off with about tenth the god of root's strength.
  +
They are classified as minor gods.
 
At their full power, or maximum level, a root god gains authority to speak with the god of root.
 
At their full power, or maximum level, a root god gains authority to speak with the god of root.
 
Root gods may create a weapon of their choice, and a minor element they can ally themselves with. This includes fire.
 
Root gods may create a weapon of their choice, and a minor element they can ally themselves with. This includes fire.
Line 174: Line 180:
 
- Unique Magic: Root Demon Creation
 
- Unique Magic: Root Demon Creation
   
===Root Gods (Coming Soon)===
+
===Root Gods===
   
 
*Rhot, Root God of Decay
 
*Rhot, Root God of Decay
Line 204: Line 210:
   
 
*Dragroot, Root God of Dragons
 
*Dragroot, Root God of Dragons
- Description: This guy's what you would call a fantasy-world chuunibyou. (Dude, your 100,000 years old already. Grow up.)
+
- Description: This guy's what you would call a fantasy-world chuunibyou.
  +
(Dude, your 100,000 years old already. Grow up.)
 
- Weapon Specs
 
- Weapon Specs
 
Name: Dragon's Mouth
 
Name: Dragon's Mouth
Special Description: Found by Dragroot when he was a Root Knight. It's actually a bazooka that somehow ended up in a fantasy world.
+
Special Description: Found by Dragroot when he was a Root Knight. It's actually a bazooka that
  +
somehow ended up in a fantasy world.
 
Damage: 10000-10000 (Ranged)
 
Damage: 10000-10000 (Ranged)
 
Restrictions: no level restrictions.
 
Restrictions: no level restrictions.
Line 215: Line 223:
 
- It's too overpowered. Maybe it shoots out nuclear missiles?
 
- It's too overpowered. Maybe it shoots out nuclear missiles?
 
- Unique Magic: Root Dragons
 
- Unique Magic: Root Dragons
- Dragroot's interest in Dragons gave birth to an ability to summon dragons made of roots. While the root dragons are weaker than real
+
- Dragroot's interest in Dragons gave birth to an ability to summon dragons made of roots.
dragons, it is still very powerful.
+
While the root dragons are weaker than real dragons, it is still very powerful.
   
 
*Doomroot, Root God of Chaos
 
*Doomroot, Root God of Chaos
Line 247: Line 255:
   
 
*Shinigami, Root God of Death
 
*Shinigami, Root God of Death
- Description: He was summoned from japan. Had nothing to do, so he tried to do some *ahem* inexcusable things to God of Roots. Result? Death by Root Beer.
+
- Description: He was summoned from japan. Had nothing to do, so he tried to do some *ahem*
  +
inexcusable things to God of Roots. Result? Death by Root Beer.
 
- Weapon Specs
 
- Weapon Specs
 
Name: Scythe of Darkwood
 
Name: Scythe of Darkwood

Latest revision as of 12:14, 22 September 2014

Name: GodOfRoots

Class: God of (All) Root

Title: Nonexistent god

Level: 845

HP: 10,000,000

MP: 100,000,000

ATK: 98,467

DEF: 53,475

AGI: 89,523

INT: 90,000

STA: Infinite

Weapon of Choice: Staff of Creation (Root)


Skills:[edit]

- Jurisdiction over Plants (Root)

    - The God of Roots has the power to be able to control plant roots to a small degree.
       This can be used to create plant tentacles and such by modifying the root's properties.
       Effective Range: 10 miles
       Required MP: Based on the scale, the used MP will vary.

- Spiky Roots

    - Summon root spikes from the ground to damage your enemies!
       The roots can be imbued with a special property, except fire.
       Required MP: 100,000

- Roots of Your Past (PASSIVE)

    - The God of Roots can see the logs of your deed, and is able to look at your status just by glancing at you.

- Strike at the Roots

    - When in battle, the god of roots can instantly locate the enemy general, and destroy him from afar.
       No matter how strong the general is, this causes an instant death. However, the victim gets reduced penalty for death.
       Required MP: 800,000

- I am (G)root.

    - WARNING: Not to be confused with I am Groot. The god of roots is very sensitive about this.
       The god of roots can summon up to millions of root soldiers. Depending on how much mana is invested on each
       soldier, the soldiers will have increased ability. Based on what class is being summoned, mana required will increase.
       Required MP (for each soldier): 10,000~10,000,000

- Death by Root Beer.

    - The god of roots force feeds enchanted root beer to those who hate it, cursing them for the rest of their lives.
       Curse Effects:
            - The victim must drink root beer for the rest of their lives, without stop. Otherwise, they will be dealt 10,000 damage as penalty.
            - After death, the victim's soul becomes the property of the God of Root, and can be used to be revived as a root knight. 
            - When revived as a root knight, the victim cannot disobey the god of roots.
        Required MP: 100,000

- UNIQUE MAGIC

    - Root Planet
            - Is able to create a planet completely made of roots. Can be used as either a new world, a weapon of mass destruction, or a city-destroyer.
               By using multiple small "planets", the root god can imitate a comet rain spell. However, after impact, each planet will create a region of root.
               In the region of root, root soldiers will constantly spawn. Depending on the planet's size, they will keep spawning. The longer they live, the stronger the
               root soldiers get. 
               Required MP: 100,000~100,000,000
    - Root Hell
            - Can open a gateway to root hell. In root hell, the victim will suffer immense pain, and slowly turn into a root creature. 
               The god of root can sentence the victim for a certain amount of time. After that time, the victim may get out. 
               If the victim wants to have less pain, they may turn into a root demon. Root demons can be used by either Demonroot or God of Root.
               Required MP (Opening gate): 50,000
    - Root out
            - If the god of root wishes to do so, any group or an organization will be rooted out. Small branches of brown light will grab onto the group members.
               The captured members may either be turned into a root soldier, or be sentenced to Root Hell.
               Required MP: Depends on size of organization

Root Soldiers[edit]

Most Root soldiers have no intelligence. Only those of higher class or those with souls possess high intelligence. Some has enough capability to use magic.

  • The God of Root can use all the skills that root soldier-classes can use.

- Root Soldier

    - Lowest class in the root family. They possess intelligence that rivals those of a slime. Follows simple commands. 

- Root Giant

    - Root giants can be seen as a class-up for Root Soldiers. They possess immense health, size, and attack.
       They are extremely slow, and is more suitable for sieges.  

- Root Knight

    - Obviously stronger than Root Soldiers. Can perform complex attacks, follow difficult commands, and use low-class magic. 
       Is able to control up to a hundred root soldiers. At max level, root knights can single-handedly destroy a root giant.
       Many of the knights are either trapped souls, or nature spirits bearing hatred for something.

- Destroyer Root

    - Attacking-class of the melee class-up. By giving up most of Root knight's defense and health, gains tremendous mana and attack. 
       Can command only root soldiers with a suicidal personality. Can use long-ranged intermediate magic. Cannot be healed with 
       magic. 

- Black Root of Death

    - Class-up for Destroyer Roots. Can class-up to Root Kings. Has immense attack, and mana. 
       Can use long-ranged advanced warfare magic. The region the Black Root of Death walks in brings curses. 
       The curses only affect whom the God of Roots deem an enemy. Cannot control soldiers. Cannot be healed by magic.

- Guardian Root

    - Defending-class of the melee class-up. By giving up most of Root knight's mana and attack, gains tremendous health and defense. 
       Can command the toughest of the root soldiers. Can use all defending magic below advanced rank. Heals 50% faster than normal 
       soldiers.

- Root of Dragon Steel

    - Class-up for Guardian Root. Increased defense and health. Can use advanced defending magic. Heals 80% faster than normal 
       soldiers. Can command Guardian Roots. When fighting, by using up half their health and all their mana, can summon a 
       root dragon. Healing magic's effectivity doubles when used on Root of Dragon Steel. 

- Commanding Root

    - Commander-class of the melee class-up. By giving up almost all stats of Root knight, gains tremendous mana, and leadership.
       Commanding Roots can control up to 100,000 root soldiers. They cannot become a root emperor or king, but they can become a 
       god.

- Root General

    - Class-up for Commanding Root. Can class-up to a Root Grand General. Most of the lost stats lost when becoming a commanding 
       root is regained. Can create living rafts when traveling across water. Can summon a root horse for personal use. Can summon 
       a root weapon of choice.

- Root Grand General

    - Class-up for Root Generals. Can class-up to a root god. They can command all kinds of roots. Possesses incredible attack power, 
       and defense. Can summon living ships when moving across oceans. Can summon a root horse for personal use. As a trump card, 
       a root grand general can create a weaker version of a root god's weapon. Can command an unlimited amount of root soldiers.

- Root Mage

    - When Root Knights get a class-up, they become a Root Mage, or a Melee-class. 
       Root Mages can use intermediate magic, and is granted more mana. However, they have weak constitution.
       Cannot control root soldiers. However, they can summon low-class elementals from a different dimension.

- Root Sage

    - One class above a root mage. They have much more mana than root mages. They can use Advanced magic, and Sage magic.
       Sage magic enables one to be able to control water and earth. 
       Is able to control up to 5 mages. They can also summon high-class earth and water elementals. 

- Root Saint

    - Saint of all roots. They possess enough magic to take on a Legion of demons.
       Root saints give up sage magic, and in turn can fine-tune their root magic. Can create new root magic.
       Is able to control up to 3 sages. They can also summon 500 root soldiers, or 200 root knights.

- Root King

    - The next class for root saints, Black root of Death, and Root of Dragon Steel. Based on what they were before, 
       they retain their previous stats. Root King that came from a magic line will be able to use the magic 
       "Jurisdiction over Plants" and "Strike at the Roots" at a smaller scale. Root King that came from a military 
       lineage will be able to summon legions of soldiers below his class, using almost no mana. 
       This must be done in a forest. Each root king has a property that they are able to control. 

- Root Emperor

    - The next class for root kings. The root kings retain their previous stat when they go through a class-up.
       Root emperors are granted authority to change their looks as they want. They control vast expanses of land.
       Root emperors can create new classes of roots. Some of them include: Desert Root Warrior, Root Warrior of Fire.
       Root emperors are granted the power to use "Roots of Your Past" at the small scale. 

- Root God

    - Root gods are the pinnacle of the root soldiers. They can use all the magics of god of roots, as well as the powers of all 
       classes below them. Root gods are weaker than the god of roots! They start off with about tenth the god of root's strength. 
       They are classified as minor gods.
       At their full power, or maximum level, a root god gains authority to speak with the god of root. 
       Root gods may create a weapon of their choice, and a minor element they can ally themselves with. This includes fire.
       Root gods can create a "Unique Magic". Unique magic cannot be learned unless taught by a master, or the god himself. 
       Currently there are 7 root gods. The god of root created 5 of them, and 2 are the victims of "Death by Root Beer".
       The current root gods are:
            - Root god of decay, Rhot (Affiliated with: necromancy)
                    - Weapon of choice: Spear of Plagues
                    - Unique Magic: Undead Plants (this includes root)
            - Root goddess of fire, Flaine (Affiliated with: Fire) (victim)
                    - Weapon of choice: Twin Machete of the Sun
                    - Unique Magic: Burning Transformation
            - Root god of dragons, Dragroot(A.K.A Drat) (Affiliated with: Fire)
                    - Weapon of choice: Dragon's Mouth (WARNING: This is not a real dragon's mouth)
                    - Unique Magic: Root Dragons
            - Root god of Chaos, Doomroot(A.K.A Doot) (Affiliated with: Chaos)
                    - Weapon of choice: Chains of Chaos
                    - Unique Magic: Root Hole
            - Root goddess of wood, Roodelphia(A.K.A Wooden Rudolph) (Affiliated with: wood)
                    - Weapon of choice: Holy Root Staff
                    - Unique Magic: Ranged Reconstruction
            - Root god of death, Shinigami (Affiliated with: Death) (victim)
                    - Weapon of choice: Scythe of Darkwood
                    - Unique Magic: Black Area of Death
            - Root god of demons, Demonroot (Affiliated with: Demons)  
                    - Weapon of choice: Random Demon King (Maou) next to him
                    - Unique Magic: Root Demon Creation

Root Gods[edit]

  • Rhot, Root God of Decay
    - Description: Root God of Decay. Very first Root God. Has no friends, except unintelligent undeads.
    - Weapon Specs
            Name: Spear of Plagues
            Special Description: Created by Rhot, in order to create zombies that carry plagues.
            Damage: 400-900
            Restrictions: Must be a root god. Level 800, affiliated with necromancy.
            Special Affects: 
            - Gives a random curse to those near the user. 
            - Plagues the land it visited previously
            +30 Rule over the Dead
    - Unique Magic: Undead Plants
            - Creates undead plants and root soldiers, which will devour everything in their path.
  
  • Flaine, Root Goddess of Fire
    - Description: Killed by "Death by Root Beer". Steadily climbed up ranks, and became a god. 
    - Weapon Specs
            Name: Twin Machete of the Sun
            Special Description: The weapons that Flaine used when she was a human. 
            Damage: 600-1100
            Restrictions: Must be a root god. Level 800, affiliated with fire.
            Special Affects: 
            - Surrounds the user with holy flame.
            - Can create multiple machetes made out of holy flame. 
    - Unique Magic: Burning Transformation
            - Transforms into a Sun God. However, due to being a root god, all attacks incorporate plants.
  • Dragroot, Root God of Dragons
    - Description: This guy's what you would call a fantasy-world chuunibyou. 
                           (Dude, your 100,000 years old already. Grow up.)
    - Weapon Specs
            Name: Dragon's Mouth
            Special Description: Found by Dragroot when he was a Root Knight. It's actually a bazooka that 
                                           somehow ended up in a fantasy world.
            Damage: 10000-10000 (Ranged)
            Restrictions: no level restrictions.
            Special Affects: 
            - Explodes on impact
            - Leaves a crater in the wall
            - It's too overpowered. Maybe it shoots out nuclear missiles?
    - Unique Magic: Root Dragons
            - Dragroot's interest in Dragons gave birth to an ability to summon dragons made of roots. 
               While the root dragons are weaker than real dragons, it is still very powerful.
  • Doomroot, Root God of Chaos
    - Description: Has only one friend. Demonroot. Maybe it's cuz their names are similar?
    - Weapon Specs
            Name: Chains of Chaos
            Special Description: Santa(Actually, I think it's satan, but ftw...) gave it to him on a very special day.
            Damage: 300-400
            Restrictions: Must be a root god. Level 400, affiliated with chaos.
            Special Affects: 
            - Drives the user insane
            - When used, the victim will be affected by the curse of madness.
    - Unique Magic: Root Hole
            - It's just a mini-black hole. The god just wanted to put the word root in it.
  • Roodelphia, Root Goddess of Wood
    - Description: She looks super nice, and acts super nice. But she's actually just like Weed(Legendary Moonlight Sculptor).
    - Weapon Specs
            Name: Holy Root Staff
            Special Description: 
            Damage: 0-0
            Restrictions: Must be a root god. Level 100, affiliated with wood.
            Special Affects: 
            - Heals those hit by holy root staff. 
            - Removes curses
            - Reconstructs destroyed parts
            +30 faith (in what?)
    - Unique Magic: Ranged Reconstruction
            - In a wide area, all root-affiliated organisms will regrow lost body parts.
  • Shinigami, Root God of Death
    - Description: He was summoned from japan. Had nothing to do, so he tried to do some *ahem* 
                          inexcusable things to God of Roots. Result? Death by Root Beer.
    - Weapon Specs
            Name: Scythe of Darkwood
            Special Description: meh.
            Damage: Insta-kill (only mortal beings, though.)
            Restrictions: Must be a root god. Level 10?, affiliated with death.
            Special Affects: 
            - People killed by this scythe will become property of Shinigami.
            - Kills all mortals in one hit.
    - Unique Magic: Black Area of Death
            - A certain area will be marked as an area of death. Nothing will grow there for a hundred years.
  • Demonroot, Root God of Demons
    - Description: Friends with Doomroot. He's a narcissist. 
    - Weapon Specs
            Name: Random Demon King (Maou) next to him
            Special Description: Demonroot just grabs a demon king next to him, and uses him as a weapon.
            Damage: varies
            Restrictions: Well... as long as you can lift the Demon king... I guess it's fine...
            Special Affects: 
            - varies
    - Unique Magic: Root Demon Creation
            - Can create Root Demons, and Root Demon kings. They are proficient in black magic, and are extremely powerful.