velocity7 (myself)
YoakeNoHikari
Cosmic Eagle
I'm also willing to do administration for the project.
We're looking for a programmer who's willing to parse through the bytecode of the game, and come up with a method to, at the very least, parse the bytecode and be able to generate bytecode. Also if possible, generating bytecode should allow an all-ages and adult version of the game. The script format is something like this:
For anyone who is interested, there is already side material translated for the game itself:First, there's the script.pak, from which you can extract the files. Afterwards, you have *.txt and *.bnr files, where *.txt represents SJIS text that can be edited directly, and *.bnr represents bytecode which determines what is loaded, what events fire, etc. Also, if you hide the script.pak file and leave a script directory, it's possible to actually have the English text in the game without rebuilding the PAK. There are other files in the script.pak as well, but I'm not aware of what they do.
However, I don't want to quite post such files on the wiki as it's kind of a hassle to actually manage... if I can have a tool that can parse the bytecode events and SJIS text into some UTF-8 XML that can be edited and parsed back, that would probably be the best way to handle it.
http://www.baka-tsuki.org/project/index ... um_2_Omake