After the anime, Games...?
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- ben1234
- Lord Temporal Duke
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- Project Translator
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Re: After the anime, Games...?
I dunno guys, but I rather not see a SAO MMO, because:
1) MMO now days are generally need to match against WoW, and development cost/service cost for any startup is un-substainably high unless you have a huge playerbase...diffcult to achieve. (I couldn't help but laugh when I saw the storyline 10,000 people trapped in game.
You couldn't even afford the networking cost with that many subscribers, and lack of subs means the game would die quickly, no wonder that mad designer had to use a death game to get people's attention)
2) No offense, but nothing in SAO other than the "Death Game brain fryer" is innovative, at least in MMO terms.
1) MMO now days are generally need to match against WoW, and development cost/service cost for any startup is un-substainably high unless you have a huge playerbase...diffcult to achieve. (I couldn't help but laugh when I saw the storyline 10,000 people trapped in game.

2) No offense, but nothing in SAO other than the "Death Game brain fryer" is innovative, at least in MMO terms.
- ben1234
- Lord Temporal Duke
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Re: After the anime, Games...?
Maybe if they base it on the actual series rather than on a single game.
Like you can interact with everyone in the server you're on in the "real world" who you can actually control and move about to do transactions with other players and you are allowed to play one "character" from each of the 3 "games."
Example: SAO gives the assassins and tanks, ALO has the rangers and mages, and GGO has the gunners and melee dps.
Example 2: You can do arena battles with other "games" or even servers like GW2 does.
It doesn't have to be original (nothing is nowadays) but it can be different enough so that people will get interested, like GW2.
Like you can interact with everyone in the server you're on in the "real world" who you can actually control and move about to do transactions with other players and you are allowed to play one "character" from each of the 3 "games."
Example: SAO gives the assassins and tanks, ALO has the rangers and mages, and GGO has the gunners and melee dps.
Example 2: You can do arena battles with other "games" or even servers like GW2 does.
It doesn't have to be original (nothing is nowadays) but it can be different enough so that people will get interested, like GW2.

- ssdan
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Re: After the anime, Games...?
SAO doesn't have to be an MMO... it could just be a regular RPG that... has online functions... but to be a good rpg its gotta have to have a separate story than the LN well whatever it turns out to be... so long as silica is in there i'm fine with it xD
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- Kyonite - The Haruhi Pacifier
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Re: After the anime, Games...?
1) yea in that way , it was funnny, a transnational corporation develop a mrpg and only release it at japan , making just 10k consoles for release day XD, just look at china with iphone 4 they got a stock like 7M and all of them were sold in 1st day...ArchmageXin wrote:I dunno guys, but I rather not see a SAO MMO, because:
2) No offense, but nothing in SAO other than the "Death Game brain fryer" is innovative, at least in MMO terms.
2) how can u say sao is not innovative? it is changing all 3d world (base on 2d engine) to a 3d world where u can live :S (and they actually lived...) . if u are talking about quest , pk system , lore , etc well blizzard have staff for every section (and they are specialized) sao , got just an author that played mrpg for like a year lol... XDDD u cant complain about that

forsaken by god , humans are bound to the hands of the devil. reality is that god never exist , and when humans thinks they are forgotten they just abandon rationality
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- Elite Haruhiist
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Re: After the anime, Games...?
If anything , the best thing that exists in the SAO that should be made is the "Cardinal" system. (Aside from the obvious VR which would be 300000 times better to have)
generates new quests by checking the internet, patches exploits , adjusts levels , experience , pop rate , keeps the order and all without human interaction!
A lot of the MMO concepts in SAO would be awful in modern games though , one time bosses that only fall to the quickest would generate so much hate
generates new quests by checking the internet, patches exploits , adjusts levels , experience , pop rate , keeps the order and all without human interaction!
A lot of the MMO concepts in SAO would be awful in modern games though , one time bosses that only fall to the quickest would generate so much hate

- gn_x00
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Re: After the anime, Games...?
If Cardinal System exist, most likely human won't need to think anymore (at least not much)... well, that's if Cardinal can be implemented outside games.
to be able to patch exploit, fix bug, adjust everything without even controlled by human means that Cardinal is one hell of an AI
as for the 1x only boss, either make it 1 player = 1x chance for the boss (with the same drop instead of % based) or everyone need to hate the boss first to make it happen
. Like in the death game where most people don't like to face the boss and most likely will be grateful instead when someone kill the boss (even when they get the special drop). Some rare exception where people get jealous is always there
to be able to patch exploit, fix bug, adjust everything without even controlled by human means that Cardinal is one hell of an AI
as for the 1x only boss, either make it 1 player = 1x chance for the boss (with the same drop instead of % based) or everyone need to hate the boss first to make it happen

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- Kyonist
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Re: After the anime, Games...?
I hope it become a true not just a rumor XD