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=Mapping of functions used in PS2 RealLive Scripts= See [http://forums.visualnews.net/showthread.php?t=16671 VisualNews Gemot] for more info. [http://tieba.baidu.com/f?z=278920617&ct=335544320&tn=baiduPostBrowser Original post info]. <div style="overflow:auto;border:gray solid 1px;"> {|border="1" cellpadding="1" cellspacing="0" class="sortable" style="border:gray solid 1px; border-collapse:collapse; text-align:center;vertical-align:top; width:100%" |- !style="background:#0000ff;color:white;width:6em;"| Function !style="background:#ffcc00;"| Kepago !class="unsortable" style="background:#ececec;"| Description !class="unsortable" style="background:pink;"| Example |- |colspan="99"| |- |style="background:#ececec;"| <div id="_JUMP">_JUMP</div> | jump | Load a SEEN script |style="background:#f1fff1;"| <code>_JUMP(0629);{{ddarr}}jump(0629)</code> |- |style="background:#ececec;"| <div id="_STTI">_STTI</div> | title | Set window title |style="background:#f1f1ff;"| <code>_STTI("6月28日(月)");{{ddarr}}title("6月28日(月)")</code> |- |style="background:#ececec;"| <div id="_MPLY">_MPLY</div> | bgmLoop | Play music in loop (See also: [[#_MFAD|_MFAD]]) |style="background:#f1fff1;"| <code>_MPLY(BGM07);{{ddarr}}bgmLoop ('BGM07')</code> |- |style="background:#ececec;"| <div id="_STBG">_STBG</div> | ''n.a.'' | Set background (See also: [[#_FADB|_FADB]]) |style="background:#f1f1ff;"| <code>_STBG(BG001AN1);{{ddarr}}strS[1000] = 'BG001AN1'<br/>intF[1218] = 1<br/>op<1:Sys:00210, 0><br/>op<1:Sys:00215, 0></code> |- |style="background:#ececec;"| <div id="_WTKY">_WTKY</div> | pause | Wait for key (See also: [[#_WTTM|_WTTM]], [[#_WTK2|_WTK2]], [[#_WTK3|_WTK3]])) |style="background:#f1fff1;"| <code>_WTKY;{{ddarr}}pause</code> |- |style="background:#ececec;"| <div id="_MFAD">_MFAD</div> | bgmFadeout | Fadeout music (See also: [[#_MPLY|_MPLY]]) |style="background:#f1f1ff;"| <code>_MFAD(4000);{{ddarr}}bgmFadeOut (4000)</code> |- |style="background:#ececec;"| <div id="_SEPL">_SEPL</div> | wavPlay | Play Sound Effect (See also: [[#_SELP|_SELP]], [[#_SEFD|_SEFD]]) |style="background:#f1fff1;"| <code>_SEPL(poko);{{ddarr}}wavPlay ('poko')</code> |- |style="background:#ececec;"| <div id="_DDAT">_DDAT</div> | ''n.a.'' | Define Date Image |style="background:#f1f1ff;"| <code>_DDAT(S_DTA0628);{{ddarr}}strS[1004] = 'S_DTA0628'</code> |- |style="background:#ececec;"| <div id="_CALN">_CALN</div> | ''n.a.'' | Set Calendar Number (Function provided in SEEN9053) |style="background:#f1fff1;"| <code>_CALC F[1219]=0;<br/>_CALC F[1220]=6;<br/>_CALC F[1221]=28;<br/>_CALC F[1222]=1;<br/>_CALC F[1223]=1;<br/>_CALN;{{ddarr}}intF[1219] = 0<br/>intF[1220] = 6<br/>intF[1221] = 28<br/>intF[1222] = 1<br/>intF[1223] = 1<br/>farcall (9053, 0)</code> |- |style="background:#ececec;"| <div id="_CLOS">_CLOS</div> | msgHide | Close Active Message Frame |style="background:#f1f1ff;"| <code>_CLOS;{{ddarr}}msgHide()</code> |- |style="background:#ececec;"| <div id="_CLR">_CLR</div> | msgClear | Clear Active Message Frame |style="background:#f1fff1;"| <code>_CLR;{{ddarr}}msgClear()</code> |- |style="background:#ececec;"| <div id="_EHNB">_EHNB</div> | ''n.a.'' | Hanabi Animation? [Fireworks] (Function provided in SEEN9071) |style="background:#f1f1ff;"| <code>_EHNB;{{ddarr}}farcall (9071, 0)</code> |- |style="background:#ececec;"| <div id="SEL">SEL</div> | select | Multiple-Choice Select |style="background:#f1fff1;"| <code>_CALC F[1200]=SEL(話す,勉強する);{{ddarr}}intF[1200] = select ('話す', '勉強する')</code> |- |style="background:#ececec;"| <div id="_FCAL">_FCAL</div> | ''n.a.'' | Raw Function Call (SEEN#, function#) (See also [[#_FRET|_FRET]]) |style="background:#f1f1ff;"| <code>_FCAL(1714,00);{{ddarr}}farcall (1714, 0)</code> |- |style="background:#ececec;"| <div id="_FRET">_FRET</div> | rtl/ret | Return from Function Call (See also [[#_FCAL|_FCAL]])<br/> ''Note, ret is not the proper way to return from a function call. It should only be used to return from a sub, but the PS2 script makes no distinction between the two.'' |style="background:#f1fff1;"| <code>_FRET;{{ddarr}}rtl</code> |- |style="background:#ececec;"| <div id="_WTK2">_WTK2</div> | spause | Wait for key within paragraph (See also: [[#_WTKY|_WTKY]], [[#_WTK3|_WTK3]]) |style="background:#f1f1ff;"| <code>_ZM7b499(残っているものは…);<br/>_WTK2;<br/>_ZM7b49a(智代に対する心許なさだ。);<br/>_WTKY;{{ddarr}}'残っているものは…'<br/>spause<br/>'智代に対する心許なさだ。'<br/>pause</code> |- |style="background:#ececec;"| <div id="_WTK3">_WTK3</div> | ''n.a.'' | ¿Wait until SE has finished playing? (See also: [[#_WTKY|_WTKY]], [[#_WTK2|_WTK2]]) |style="background:#f1fff1;"| <code>_WTK3();{{ddarr}}''no mapping''</code> |- !style="background:#0000ff;color:white;"| Function !style="background:#ffcc00;"| Kepago !style="background:#ececec;"| Description !style="background:pink;"| Example |- |colspan="99"| |} </div>
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