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===Root Soldiers=== Most Root soldiers have no intelligence. Only those of higher class or those with souls possess high intelligence. Some has enough capability to use magic. *The God of Root can use all the skills that root soldier-classes can use. - Root Soldier - Lowest class in the root family. They possess intelligence that rivals those of a slime. Follows simple commands. - Root Giant - Root giants can be seen as a class-up for Root Soldiers. They possess immense health, size, and attack. They are extremely slow, and is more suitable for sieges. - Root Knight - Obviously stronger than Root Soldiers. Can perform complex attacks, follow difficult commands, and use low-class magic. Is able to control up to a hundred root soldiers. At max level, root knights can single-handedly destroy a root giant. Many of the knights are either trapped souls, or nature spirits bearing hatred for something. - Destroyer Root - Attacking-class of the melee class-up. By giving up most of Root knight's defense and health, gains tremendous mana and attack. Can command only root soldiers with a suicidal personality. Can use long-ranged intermediate magic. Cannot be healed with magic. - Black Root of Death - Class-up for Destroyer Roots. Can class-up to Root Kings. Has immense attack, and mana. Can use long-ranged advanced warfare magic. The region the Black Root of Death walks in brings curses. The curses only affect whom the God of Roots deem an enemy. Cannot control soldiers. Cannot be healed by magic. - Guardian Root - Defending-class of the melee class-up. By giving up most of Root knight's mana and attack, gains tremendous health and defense. Can command the toughest of the root soldiers. Can use all defending magic below advanced rank. Heals 50% faster than normal soldiers. - Root of Dragon Steel - Class-up for Guardian Root. Increased defense and health. Can use advanced defending magic. Heals 80% faster than normal soldiers. Can command Guardian Roots. When fighting, by using up half their health and all their mana, can summon a root dragon. Healing magic's effectivity doubles when used on Root of Dragon Steel. - Commanding Root - Commander-class of the melee class-up. By giving up almost all stats of Root knight, gains tremendous mana, and leadership. Commanding Roots can control up to 100,000 root soldiers. They cannot become a root emperor or king, but they can become a god. - Root General - Class-up for Commanding Root. Can class-up to a Root Grand General. Most of the lost stats lost when becoming a commanding root is regained. Can create living rafts when traveling across water. Can summon a root horse for personal use. Can summon a root weapon of choice. - Root Grand General - Class-up for Root Generals. Can class-up to a root god. They can command all kinds of roots. Possesses incredible attack power, and defense. Can summon living ships when moving across oceans. Can summon a root horse for personal use. As a trump card, a root grand general can create a weaker version of a root god's weapon. Can command an unlimited amount of root soldiers. - Root Mage - When Root Knights get a class-up, they become a Root Mage, or a Melee-class. Root Mages can use intermediate magic, and is granted more mana. However, they have weak constitution. Cannot control root soldiers. However, they can summon low-class elementals from a different dimension. - Root Sage - One class above a root mage. They have much more mana than root mages. They can use Advanced magic, and Sage magic. Sage magic enables one to be able to control water and earth. Is able to control up to 5 mages. They can also summon high-class earth and water elementals. - Root Saint - Saint of all roots. They possess enough magic to take on a Legion of demons. Root saints give up sage magic, and in turn can fine-tune their root magic. Can create new root magic. Is able to control up to 3 sages. They can also summon 500 root soldiers, or 200 root knights. - Root King - The next class for root saints, Black root of Death, and Root of Dragon Steel. Based on what they were before, they retain their previous stats. Root King that came from a magic line will be able to use the magic "Jurisdiction over Plants" and "Strike at the Roots" at a smaller scale. Root King that came from a military lineage will be able to summon legions of soldiers below his class, using almost no mana. This must be done in a forest. Each root king has a property that they are able to control. - Root Emperor - The next class for root kings. The root kings retain their previous stat when they go through a class-up. Root emperors are granted authority to change their looks as they want. They control vast expanses of land. Root emperors can create new classes of roots. Some of them include: Desert Root Warrior, Root Warrior of Fire. Root emperors are granted the power to use "Roots of Your Past" at the small scale. - Root God - Root gods are the pinnacle of the root soldiers. They can use all the magics of god of roots, as well as the powers of all classes below them. Root gods are weaker than the god of roots! They start off with about tenth the god of root's strength. They are classified as minor gods. At their full power, or maximum level, a root god gains authority to speak with the god of root. Root gods may create a weapon of their choice, and a minor element they can ally themselves with. This includes fire. Root gods can create a "Unique Magic". Unique magic cannot be learned unless taught by a master, or the god himself. Currently there are 7 root gods. The god of root created 5 of them, and 2 are the victims of "Death by Root Beer". The current root gods are: - Root god of decay, Rhot (Affiliated with: necromancy) - Weapon of choice: Spear of Plagues - Unique Magic: Undead Plants (this includes root) - Root goddess of fire, Flaine (Affiliated with: Fire) (victim) - Weapon of choice: Twin Machete of the Sun - Unique Magic: Burning Transformation - Root god of dragons, Dragroot(A.K.A Drat) (Affiliated with: Fire) - Weapon of choice: Dragon's Mouth (WARNING: This is not a real dragon's mouth) - Unique Magic: Root Dragons - Root god of Chaos, Doomroot(A.K.A Doot) (Affiliated with: Chaos) - Weapon of choice: Chains of Chaos - Unique Magic: Root Hole - Root goddess of wood, Roodelphia(A.K.A Wooden Rudolph) (Affiliated with: wood) - Weapon of choice: Holy Root Staff - Unique Magic: Ranged Reconstruction - Root god of death, Shinigami (Affiliated with: Death) (victim) - Weapon of choice: Scythe of Darkwood - Unique Magic: Black Area of Death - Root god of demons, Demonroot (Affiliated with: Demons) - Weapon of choice: Random Demon King (Maou) next to him - Unique Magic: Root Demon Creation
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