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- Destroyer Root
 
- Destroyer Root
 
- Attacking-class of the melee class-up. By giving up most of Root knight's defense and health, gains tremendous mana and attack.
 
- Attacking-class of the melee class-up. By giving up most of Root knight's defense and health, gains tremendous mana and attack.
Can command only root soldiers with a suicidal personality. Can use long-ranged intermediate magic. Cannot be healed with
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Can command only root soldiers with a suicidal personality. Can use long-ranged intermediate magic. Cannot be healed with magic.
magic.
 
   
 
- Black Root of Death
 
- Black Root of Death
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- Guardian Root
 
- Guardian Root
 
- Defending-class of the melee class-up. By giving up most of Root knight's mana and attack, gains tremendous health and defense.
 
- Defending-class of the melee class-up. By giving up most of Root knight's mana and attack, gains tremendous health and defense.
Can command the toughest of the root soldiers. Can use all defending magic below advanced rank. Heals 50% faster than normal
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Can command the toughest of the root soldiers. Can use all defending magic below advanced rank. Heals 50% faster than normal soldiers.
soldiers.
 
   
 
- Root of Dragon Steel
 
- Root of Dragon Steel
- Class-up for Guardian Root. Increased defense and health. Can use advanced defending magic. Heals 80% faster than normal
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- Class-up for Guardian Root. Increased defense and health. Can use advanced defending magic. Heals 80% faster than normal soldiers.
soldiers. Can command Guardian Roots. When fighting, by using up half their health and all their mana, can summon a
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Can command Guardian Roots. When fighting, by using up half their health and all their mana, can summon a root dragon.
root dragon. Healing magic's effectivity doubles when used on Root of Dragon Steel.
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Healing magic's effectivity doubles when used on Root of Dragon Steel.
   
 
- Commanding Root
 
- Commanding Root
 
- Commander-class of the melee class-up. By giving up almost all stats of Root knight, gains tremendous mana, and leadership.
 
- Commander-class of the melee class-up. By giving up almost all stats of Root knight, gains tremendous mana, and leadership.
Commanding Roots can control up to 100,000 root soldiers. They cannot become a root emperor or king, but they can become a
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Commanding Roots can control up to 100,000 root soldiers. They cannot become a root emperor or king, but they can become a god.
god.
 
   
 
- Root General
 
- Root General
- Class-up for Commanding Root. Can class-up to a Root Grand General. Most of the lost stats lost when becoming a commanding
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- Class-up for Commanding Root. Can class-up to a Root Grand General. Most of the lost stats lost when becoming a commanding root is
root is regained. Can create living rafts when traveling across water. Can summon a root horse for personal use. Can summon
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regained. Can create living rafts when traveling across water. Can summon a root horse for personal use. Can summon a root weapon of choice.
a root weapon of choice.
 
   
 
- Root Grand General
 
- Root Grand General
- Class-up for Root Generals. Can class-up to a root god. They can command all kinds of roots. Possesses incredible attack power,
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- Class-up for Root Generals. Can class-up to a root god. They can command all kinds of roots. Possesses incredible attack power, and defense.
and defense. Can summon living ships when moving across oceans. Can summon a root horse for personal use. As a trump card,
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Can summon living ships when moving across oceans. Can summon a root horse for personal use. As a trump card, a root grand general
a root grand general can create a weaker version of a root god's weapon. Can command an unlimited amount of root soldiers.
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can create a weaker version of a root god's weapon. Can command an unlimited amount of root soldiers.
   
 
- Root Mage
 
- Root Mage
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- Root King
 
- Root King
- The next class for root saints, Black root of Death, and Root of Dragon Steel. Based on what they were before,
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- The next class for root saints, Black root of Death, and Root of Dragon Steel. Based on what they were before, they retain their previous stats.
they retain their previous stats. Root King that came from a magic line will be able to use the magic
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Root King that came from a magic line will be able to use the magic "Jurisdiction over Plants" and "Strike at the Roots" at a smaller scale.
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Root King that came from a military lineage will be able to summon legions of soldiers below his class, using almost no mana. This must be done in a forest.
"Jurisdiction over Plants" and "Strike at the Roots" at a smaller scale. Root King that came from a military
 
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Each root king has a property that they are able to control.
lineage will be able to summon legions of soldiers below his class, using almost no mana.
 
This must be done in a forest. Each root king has a property that they are able to control.
 
   
 
- Root Emperor
 
- Root Emperor
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- Root God
 
- Root God
- Root gods are the pinnacle of the root soldiers. They can use all the magics of god of roots, as well as the powers of all
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- Root gods are the pinnacle of the root soldiers. They can use all the magics of god of roots, as well as the powers of all classes below them.
classes below them. Root gods are weaker than the god of roots! They start off with about tenth the god of root's strength.
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Root gods are weaker than the god of roots! They start off with about tenth the god of root's strength. They are classified as minor gods.
They are classified as minor gods.
 
 
At their full power, or maximum level, a root god gains authority to speak with the god of root.
 
At their full power, or maximum level, a root god gains authority to speak with the god of root.
 
Root gods may create a weapon of their choice, and a minor element they can ally themselves with. This includes fire.
 
Root gods may create a weapon of their choice, and a minor element they can ally themselves with. This includes fire.

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