Difference between revisions of "User:RasqualTwilight/PS2 RealLive To Kepago Mapping"

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(_STBG, _WTKY)
(_MFAD, _SEPL, _DDAT, link to baidu thread)
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=Mapping of functions used in PS2 RealLive Scripts=
 
=Mapping of functions used in PS2 RealLive Scripts=
See [http://forums.visualnews.net/showthread.php?t=16671 VisualNews Gemot] for more info.
+
See [http://forums.visualnews.net/showthread.php?t=16671 VisualNews Gemot] for more info. [http://tieba.baidu.com/f?z=278920617&ct=335544320&tn=baiduPostBrowser Original post info].
 
<div style="overflow:auto;border:gray solid 1px;">
 
<div style="overflow:auto;border:gray solid 1px;">
 
{|border="1" cellpadding="1" cellspacing="0" class="sortable" style="border:gray solid 1px; border-collapse:collapse; text-align:center;vertical-align:top; width:100%"
 
{|border="1" cellpadding="1" cellspacing="0" class="sortable" style="border:gray solid 1px; border-collapse:collapse; text-align:center;vertical-align:top; width:100%"
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|style="background:#ececec;"| <div id="_MPLY">_MPLY</div>
 
|style="background:#ececec;"| <div id="_MPLY">_MPLY</div>
 
| bgmLoop
 
| bgmLoop
| Play media in loop (See also: ...)
+
| Play music in loop (See also: [[#_MFAD|_MFAD]])
 
|style="background:#f1fff1;"| <code>_MPLY(BGM07);{{ddarr}}bgmLoop ('BGM07')</code>
 
|style="background:#f1fff1;"| <code>_MPLY(BGM07);{{ddarr}}bgmLoop ('BGM07')</code>
 
|-
 
|-
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|style="background:#ececec;"| <div id="_WTKY">_WTKY</div>
 
|style="background:#ececec;"| <div id="_WTKY">_WTKY</div>
 
| pause
 
| pause
| Wait for key
+
| Wait for key (See also: [[#_WTTM|_WTTM]])
 
|style="background:#f1fff1;"| <code>_WTKY;{{ddarr}}pause</code>
 
|style="background:#f1fff1;"| <code>_WTKY;{{ddarr}}pause</code>
  +
|-
  +
|style="background:#ececec;"| <div id="_MFAD">_MFAD</div>
  +
| bgmFadeout
  +
| Fadeout music (See also: [[#_MPLY|_MPLY]])
  +
|style="background:#f1f1ff;"| <code>_MFAD(4000);{{ddarr}}bgmFadeOut (4000)</code>
  +
|-
  +
|style="background:#ececec;"| <div id="_SEPL">_SEPL</div>
  +
| wavPlay
  +
| Play Sound Effect (See also: [[#_SELP|_SELP]], [[#_SEFD|_SEFD]])
  +
|style="background:#f1fff1;"| <code>_SEPL(poko);{{ddarr}}wavPlay ('poko')</code>
  +
|-
  +
|style="background:#ececec;"| <div id="_DDAT">_DDAT</div>
  +
| ''n.a.''
  +
| Define Date Image
  +
|style="background:#f1f1ff;"| <code>_DDAT(S_DTA0628);{{ddarr}}strS[1004] = 'S_DTA0628'</code>
 
|-
 
|-
 
!style="background:#0000ff;color:white;"| Function
 
!style="background:#0000ff;color:white;"| Function

Revision as of 01:54, 25 January 2008

Mapping of functions used in PS2 RealLive Scripts

See VisualNews Gemot for more info. Original post info.

Function Kepago Description Example
_JUMP
jump Load a SEEN script _JUMP(0629);

jump(0629)
_STTI
title Set window title _STTI("6月28日(月)");

title("6月28日(月)")
_MPLY
bgmLoop Play music in loop (See also: _MFAD) _MPLY(BGM07);

bgmLoop ('BGM07')
_STBG
n.a. Set background (See also: _FADB) _STBG(BG001AN1);

strS[1000] = 'BG001AN1'
intF[1218] = 1
op<1:Sys:00210, 0>
op<1:Sys:00215, 0>
_WTKY
pause Wait for key (See also: _WTTM) _WTKY;

pause
_MFAD
bgmFadeout Fadeout music (See also: _MPLY) _MFAD(4000);

bgmFadeOut (4000)
_SEPL
wavPlay Play Sound Effect (See also: _SELP, _SEFD) _SEPL(poko);

wavPlay ('poko')
_DDAT
n.a. Define Date Image _DDAT(S_DTA0628);

strS[1004] = 'S_DTA0628'
Function Kepago Description Example