User:RasqualTwilight/PS2 RealLive To Kepago Mapping: Difference between revisions

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Mapping of functions used in PS2 RealLive Scripts: _STTI, _MPLY, #anchors, coloring
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{|border="1" cellpadding="1" cellspacing="0" class="sortable" style="border:gray solid 1px; border-collapse:collapse; text-align:center;vertical-align:top; width:100%"
{|border="1" cellpadding="1" cellspacing="0" class="sortable" style="border:gray solid 1px; border-collapse:collapse; text-align:center;vertical-align:top; width:100%"
|-
|-
!style="background:#cccccc;width:6em;"| Function
!style="background:#0000ff;color:white;width:6em;"| Function
!style="background:#ffcc00;"| Kepago
!style="background:#ffcc00;"| Kepago
!class="unsortable" style="background:#ececec;"| Description
!class="unsortable" style="background:#ececec;"| Description
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|colspan="99"|
|colspan="99"|
|-
|-
|style="background:#ececec;"| _JUMP
|style="background:#ececec;"| <div id="_JUMP">_JUMP</div>
| jump
| jump
| Load a SEEN script
| Load a SEEN script
| <code>_JUMP(0629);{{ddarr}}jump(0629)</code>
|style="background:#f1fff1;"| <code>_JUMP(0629);{{ddarr}}jump(0629)</code>
|-
|-
!style="background:#cccccc;"| Function
|style="background:#ececec;"| <div id="_STTI">_STTI</div>
| title
| Set window title
|style="background:#f1f1ff;"| <code>_STTI("6月28日(月)");{{ddarr}}title("6月28日(月)")</code>
|-
|style="background:#ececec;"| <div id="_MPLY">_MPLY</div>
| bgmLoop
| Play media in loop (See also: ...)
|style="background:#f1fff1;"| <code>_MPLY(BGM07);{{ddarr}}bgmLoop ('BGM07')</code>
|-
!style="background:#0000ff;color:white;"| Function
!style="background:#ffcc00;"| Kepago
!style="background:#ffcc00;"| Kepago
!style="background:#ececec;"| Description
!style="background:#ececec;"| Description

Revision as of 22:11, 24 January 2008

Mapping of functions used in PS2 RealLive Scripts

See VisualNews Gemot for more info.

Function Kepago Description Example
_JUMP
jump Load a SEEN script _JUMP(0629);

jump(0629)
_STTI
title Set window title _STTI("6月28日(月)");

title("6月28日(月)")
_MPLY
bgmLoop Play media in loop (See also: ...) _MPLY(BGM07);

bgmLoop ('BGM07')
Function Kepago Description Example