User:RasqualTwilight/PS2 RealLive To Kepago Mapping

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Revision as of 01:54, 25 January 2008 by RasqualTwilight (talk | contribs) (_MFAD, _SEPL, _DDAT, link to baidu thread)
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Mapping of functions used in PS2 RealLive Scripts

See VisualNews Gemot for more info. Original post info.

Function Kepago Description Example
_JUMP
jump Load a SEEN script _JUMP(0629);

jump(0629)
_STTI
title Set window title _STTI("6月28日(月)");

title("6月28日(月)")
_MPLY
bgmLoop Play music in loop (See also: _MFAD) _MPLY(BGM07);

bgmLoop ('BGM07')
_STBG
n.a. Set background (See also: _FADB) _STBG(BG001AN1);

strS[1000] = 'BG001AN1'
intF[1218] = 1
op<1:Sys:00210, 0>
op<1:Sys:00215, 0>
_WTKY
pause Wait for key (See also: _WTTM) _WTKY;

pause
_MFAD
bgmFadeout Fadeout music (See also: _MPLY) _MFAD(4000);

bgmFadeOut (4000)
_SEPL
wavPlay Play Sound Effect (See also: _SELP, _SEFD) _SEPL(poko);

wavPlay ('poko')
_DDAT
n.a. Define Date Image _DDAT(S_DTA0628);

strS[1004] = 'S_DTA0628'
Function Kepago Description Example