User:RasqualTwilight/PS2 RealLive To Kepago Mapping

From Baka-Tsuki
Jump to navigation Jump to search

Mapping of functions used in PS2 RealLive Scripts

See VisualNews Gemot for more info. Original post info.

Function Kepago Description Example
_JUMP
jump Load a SEEN script _JUMP(0629);

jump(0629)
_STTI
title Set window title _STTI("6月28日(月)");

title("6月28日(月)")
_MPLY
bgmLoop Play music in loop (See also: _MFAD) _MPLY(BGM07);

bgmLoop ('BGM07')
_STBG
n.a. Set background (See also: _FADB) _STBG(BG001AN1);

strS[1000] = 'BG001AN1'
intF[1218] = 1
op<1:Sys:00210, 0>
op<1:Sys:00215, 0>
_WTKY
pause Wait for key (See also: _WTTM) _WTKY;

pause
_MFAD
bgmFadeout Fadeout music (See also: _MPLY) _MFAD(4000);

bgmFadeOut (4000)
_SEPL
wavPlay Play Sound Effect (See also: _SELP, _SEFD) _SEPL(poko);

wavPlay ('poko')
_DDAT
n.a. Define Date Image _DDAT(S_DTA0628);

strS[1004] = 'S_DTA0628'
_CALN
n.a. Set Calendar Number _CALC F[1219]=0;
_CALC F[1220]=6;
_CALC F[1221]=28;
_CALC F[1222]=1;
_CALC F[1223]=1;
_CALN;

intF[1219] = 0
intF[1220] = 6
intF[1221] = 28
intF[1222] = 1
intF[1223] = 1
farcall (9053, 0)
Function Kepago Description Example