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==DanMachi== Looked at the part you edited at Chapter 1, but from what I see ε¨η¨ = Weapon Usage, which I translated to Technique, and you changed it to Dexterity. As for ζζ·, I understand that it can be used as Agility, but from my experience, most games that use ζζ· will translate it to Dexterity. I'm not too sure about your changes for this. [[User:Jn19930|Jn19930]] ([[User talk:Jn19930|talk]]) 19:56, 12 March 2014 (CDT) :Well, that's the way it is usually translated in most rpg games. Generally speaking, there are 2 "types" of rpg games - the more complex ones (that have many stats) have both dexterity (ε¨η¨, ε¨η¨γ) and agility (ζζ·, ζζ·γ, ζζ·ζ§), the others usually have just 3-5 stats and one of them is usually dexterity which is referred as ε¨η¨γ, ζζ·γ, ε·§ε¦γ or sometimes ζ©ζγ. [[User:Dammitt|Dammitt]] ([[User talk:Dammitt#top|talk]]) 03:34, 13 March 2014 (CDT) :: Problem is I think many (like me) would think that Dexterity and Agility is essentially the same thing, which is why I try to avoid the ambiguous terms here. I do understand that dexterity could mean how skillful one is, so it can be translated to ε¨η¨, and that agility, meaning how fast or how agile one can be, can be translated to ζζ·. Do you think having these terms that nearly mean the same thing would really be a better choice? Because it may lead to a bit of confusion here and there. [[User:Jn19930|Jn19930]] ([[User talk:Jn19930|talk]]) 11:53, 13 March 2014 (CDT) :::Hm, I don't really know how to respond to that. Agility and dexterity are two different skills β dexterity determines how skillful the person is when performing certain things/tasks/whatever, especially skills that involve using hands, agility on the other hand determines the quickness of motion, well, the speed in general. In games dexterity usually affects how accurate attacks are (meaning weapon hit rate) and also damage for ranged weapons, while agility affects dodge rate, attack speed, cast speed etc. So for a gamer these are two ''completely'' different things. But if you still want to change that - be my guest. [[User:Dammitt|Dammitt]] ([[User talk:Dammitt#top|talk]]) 12:42, 13 March 2014 (CDT) ::::Because this is really a problem similar to Wisdom vs. Intelligence. I guess I'll post it up onto the forums for now and see how others view this. For now I'll leave it as what you translated. (Although my Chapter 2 may not have those changes yet) [[User:Jn19930|Jn19930]] ([[User talk:Jn19930|talk]]) 18:24, 13 March 2014 (CDT) :::::To be honest, I don't really see the problem with wisdom/intelligence either since they aren't synonyms, they are just different, like dexterity/agility :D Anyways, I just wanted to point out that it's not ''my'' translation, these terms are commonly used in rpgs, well, you can google "ε¨η¨γ dexterity ζζ·γ agility" (without quote marks) and see for yourself. Dexterity is the ability to make good judgments and quick decisions, typically in a particular domain while agility is the gracefulness of a person or animal that is quick and nimble.Wisdom is based on the ability of deduction while inteligent is based on memorization of texts,events etc.Also I would go with Dammit suggestion since it makes sense more or less.--[[User:Mytsy|Mytsy]] ([[User talk:Mytsy|talk]]) 18:33, 13 March 2014 (CDT) : First off, I'm not disagreeing with dammitt, I can see his point. I'm just saying that it can be somewhat ambiguous without actually searching up the definitions. Especially with ζζ·, which could be Dexterity or Agility. Since the forums people pretty much agreed with using Dexterity and Agility, I'll leave it as that and add it to the terminology page, just so people won't get mixed up.[[User:Jn19930|Jn19930]] ([[User talk:Jn19930|talk]]) 01:19, 14 March 2014 (CDT)
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