Difference between revisions of "Clannad:Guidelines"
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*Ellipses "..." can only happen in groups of three. So if there are six of them, it should be "......" |
*Ellipses "..." can only happen in groups of three. So if there are six of them, it should be "......" |
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*As the game is happening in realtime, present tense should be used unless past events are being discussed. So when Tomoya is in class and the class has ended, Tomoya should speak about how the class has ended in the present tense. However, if he talks about how he got injured by his father from long ago, that should be spoken in past tense. |
*As the game is happening in realtime, present tense should be used unless past events are being discussed. So when Tomoya is in class and the class has ended, Tomoya should speak about how the class has ended in the present tense. However, if he talks about how he got injured by his father from long ago, that should be spoken in past tense. |
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+ | *Event tags such as "\size{}", "\p", "\r", etc. should be preserved at all times. If different positioning is required for creative/technical reasons, don't hesitate to make such changes. |
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− | *In the spreadsheet, any text should only contain event tags such as "\size{}", "\p", "\r", etc. |
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− | *Unless the Japanese text |
+ | *Unless the Japanese text has used it, "\r" and "\n" cannot be used at all. The reason for this is that automatic line breaking is currently being looked into for the RealLive engine, and any manual line breaking from other people can cause problems later in terms of cleanup. |
*If "Tomoya" appears anywhere in the text, it must be replaced with "\m{B}". If "Okazaki" appears anywhere, it must be replaced with "\m{A}". The reason is that the game stores the name in an A,B format for Okazaki,Tomoya. \m{} calls the name. For consistency reasons, this must be followed. |
*If "Tomoya" appears anywhere in the text, it must be replaced with "\m{B}". If "Okazaki" appears anywhere, it must be replaced with "\m{A}". The reason is that the game stores the name in an A,B format for Okazaki,Tomoya. \m{} calls the name. For consistency reasons, this must be followed. |
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*The following namelist is suggested for all character naming (additions can be made at any given time): |
*The following namelist is suggested for all character naming (additions can be made at any given time): |
Revision as of 22:52, 23 January 2007
As part of the Clannad Translation project, the following guidelines here must be adhered to, if you are an Editor or Translator. Its parent page stems from Format_guideline, but has the following amendments:
Translators
- Any number of translators can translate the same file at any given time. However, if the link already has a translation, translators are advised to make changes to the current file and post in the Talk page for the respective SEEN file.
- Anonymous translation contributers are required to inform a Project Editor, Translator, or Leader before any major contribution.
Editors
- Anonymous editing is not allowed for finalized pages. If you wish to make a contribution, please make a comment in the discussion page for a SEEN file for review by the Project Translation Team.
Dialogue/Narration Syntax
- The default format for the final kepago text files is:
// Resources for <FILE> #character <name in english> // name in Japanese #character <name2 in english> // name2 in Japanese <0001> some narration // narration in Japanese <0002> \{Man} "oh hey i said something" // \{男}「おお、俺が言っていた」 <0003> \{Man} (and then some) // \{男}(etc. etc.)
Please make use of the "//" for comments where needed.
- Dialogue will always be enclosed in quotation marks "".
- Comments to oneself or whispering to others will be done in parenthesis brackets ().
- Ellipses "..." can only happen in groups of three. So if there are six of them, it should be "......"
- As the game is happening in realtime, present tense should be used unless past events are being discussed. So when Tomoya is in class and the class has ended, Tomoya should speak about how the class has ended in the present tense. However, if he talks about how he got injured by his father from long ago, that should be spoken in past tense.
- Event tags such as "\size{}", "\p", "\r", etc. should be preserved at all times. If different positioning is required for creative/technical reasons, don't hesitate to make such changes.
- Unless the Japanese text has used it, "\r" and "\n" cannot be used at all. The reason for this is that automatic line breaking is currently being looked into for the RealLive engine, and any manual line breaking from other people can cause problems later in terms of cleanup.
- If "Tomoya" appears anywhere in the text, it must be replaced with "\m{B}". If "Okazaki" appears anywhere, it must be replaced with "\m{A}". The reason is that the game stores the name in an A,B format for Okazaki,Tomoya. \m{} calls the name. For consistency reasons, this must be followed.
- The following namelist is suggested for all character naming (additions can be made at any given time):
- * B (main character)
- \m{A} \m{B} (check above)
- \m{A} Naoyuki
- \m{A} Atsuko
- \m{A} Shio
- \m{A} Ushio
- \m{A} Nagisa
- Sunohara Youhei
- Sunohara Mei
- Furukawa Nagisa
- Furukawa Akio
- Furukawa Sanae
- Ichinose Kotomi
- Sakagami Tomoyo
- Ibuki Fuuko
- Ibuki Kouko
- Miyazawa Yukine
- Fujibayashi Ryou
- Fujibayashi Kyou
- Sagara Misae
- Koumura Toshio
- Yoshino Yuusuke
- Hiiragi Kappei
- Voice
- Male Student
- Female Student
- Girl
- Young Man
- Rugby Member
- Woman
- Old Lady