Difference between revisions of "Talk:Tomoyo After"
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I personally think the PS2 would be more interesting to play, since it is longer and perhaps the ending is more satisfactory. The PC version would still be great though. Thank you very much for your effort guys. |
I personally think the PS2 would be more interesting to play, since it is longer and perhaps the ending is more satisfactory. The PC version would still be great though. Thank you very much for your effort guys. |
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+ | ::PS2 Version is better overall, but the ending feels "tagged-on" without the usual Key quality. It feels like Tonokawa (the person who wrote the PS2 add-ons, while Maeda Jun wrote the original) just "tagged it on" to appease fans who want a happy ending. I personally like the PC ending a lot better. It feels a lot more "Key-like" and a lot deeper. |
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+ | I'm willing to translate as soon as there's more translators. Though I am obsessed with the game, I won't translate it all myself |
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+ | email: [email protected] |
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+ | Parallel Pain |
Revision as of 22:57, 4 August 2008
What version of the game are you guys planning to work with? There was an old project started by velocity 7 (it doesn't seem as if they are keeping up with it, though), where they were trying to port the PS2 to PC. (You can find the thread for it here: http://forums.novelnews.net/showthread.php?t=16671)
I personally think the PS2 would be more interesting to play, since it is longer and perhaps the ending is more satisfactory. The PC version would still be great though. Thank you very much for your effort guys.
- PS2 Version is better overall, but the ending feels "tagged-on" without the usual Key quality. It feels like Tonokawa (the person who wrote the PS2 add-ons, while Maeda Jun wrote the original) just "tagged it on" to appease fans who want a happy ending. I personally like the PC ending a lot better. It feels a lot more "Key-like" and a lot deeper.
I'm willing to translate as soon as there's more translators. Though I am obsessed with the game, I won't translate it all myself email: [email protected] Parallel Pain