Difference between revisions of "Talk:Tomoyo After"
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:I'm willing to translate as soon as there's more translators. Though I am obsessed with the game, I won't translate it all myself |
:I'm willing to translate as soon as there's more translators. Though I am obsessed with the game, I won't translate it all myself |
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:email: [email protected] |
:email: [email protected] |
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− | :Parallel Pain |
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− | I wouldn't know, AIR's and Planetarian's endings never got changed when they got remade/ported. Anyway, despite that, even if I get the whole point of the PC end, I'm personally a sucker for sad endings. |
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− | I think, aside from the new ending, the additional content from the PS2 version would make the game more interesting. |
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− | Thanks, by the way. |
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− | :Oh yeah by the way, I already translated the lyrics for Light Colors and plan on translating Life is Like a Melody. Tell me if you want to use it. It would be great, even if we don't translate the game, to see a Kareoke version of the Game OP. |
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− | :Parallel Pain |
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− | You'd better contact ArchDemon - he's part of the mirrormoon staff; so, you can find him in their site or their forums. This project is unrelated to mirrormoon, though. |
Revision as of 17:24, 5 October 2008
What version of the game are you guys planning to work with? There was an old project started by velocity 7 (it doesn't seem as if they are keeping up with it, though), where they were trying to port the PS2 to PC. (You can find the thread for it here: http://forums.novelnews.net/showthread.php?t=16671)
I personally think the PS2 would be more interesting to play, since it is longer and perhaps the ending is more satisfactory. The PC version would still be great though. Thank you very much for your effort guys.
- PS2 Version is better overall, but the ending feels "tagged-on" without the usual Key quality. It feels like Tonokawa (the person who wrote the PS2 add-ons, while Maeda Jun wrote the original) just "tagged it on" to appease fans who want a happy ending. I personally like the PC ending a lot better. It feels a lot more "Key-like" and a lot deeper.
- I'm willing to translate as soon as there's more translators. Though I am obsessed with the game, I won't translate it all myself
- email: [email protected]