Mahouka Koukou no Rettousei:Volume 4 Prefácio

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Magia Moderna

Inferno de água e fogo [Inferno]
Magia que reverte a energia térmica de uma zona predeterminada. Áreas de extremo calor e areas baixíssimas temperaturas surgem em lados opostos da zona predeterminada.

Reino da Névoa [Niflheim]
Magia de desaceleração de oscilações em uma grande zona. A temperatura dos materiais contidos na zona afetada, indiferente de seu estado físico, é resfriado igualmente, gerando uma grande massa de ar frio contendo uma neblina composta de particulas de nitrogênio líquido, cristais de gelo e gelo seco.

Nevasca Seca [Dry Blizzard]
Magia que coleta moléculas de dióxido de carbono do ar, produzindo particula de gelos seco. O gelo seco é lançado em alta velocidade pela conversão da energia térmica em enerigia cinética produzido apartir do processo de congelamento do dióxido de carbono.

Resvalar Trovões [Slithering Thunders]
Pedras de gelo seco são produzidas, pelo mesmo processo de [Dry Blizzard], e o vapor de água é condensado. A combinação de magia de oscilação e magia de dispersão criam uma neblina de dióxido de carbono capaz de conduzir altas correntes elétricas, e em seguida, um carga de energia estática é aplicada.

Ruptura [Rupture]
Uma magia de dissipação que evapora todos os líquidos contidos em um certo objeto. No caso se seres vivos, fluídos corporais evaporam causando uma explosão do corpo. Como quase todas as máquinas comtém algum tipo de fluído como lubrificantes, fluídos refrigerantes, fluído hidráulico, fluído de bateria ou óleos, elas serão completamente destruidas por explosões ou simplesmente irão parar de funcionar.

Magia de Voo [Flight Magic]
Magia de movimento no ar por meio do controle de gravidade. No passado ja foi considerado como impossível, no entanto, dificuldades causadas pelo aumento contínuo das forças de interferência foi resolvido com a ultilizando magicas de curta duração (cerca de 0.5 segundos) sucessivamente. É possível voar contínuamente enquanto o poder mágico do operador estiver disponível.

Disperção de névoa [Mist Dispersion]
Interferindo nas informações estruturais, substâncias são decompostas a nível atômico. Interferir diretamente nas informações estruturis de um objeto é uma das magias mais difíceis de se ultilizar.

Magia de Dissolução [Gram Dispersion]
Um grupo de Psions sem uma estrutura definida é criada apartir da decomposição de um ritual de magia. Devido a natureza de um Ritual de Magia agindo sobre as informações de um objeto acompanhado de um fenônemo, é impossível de se interferir com magia. No entanto, se o ritual de magia for decomposto, o fenômeno nao irá ocorrer. Para analizar uma magica antes mesmo de ser ativada, a habilidade de "ver" e analizar a estrutura da magia é necessária. Como o usuário necessita do conhecimento da magia antes mesmo de ser invocada, é considerado impossível o uso desta magica em uma era onde magia é invocada em questão de milésimos.

Magia de Desmanche [Gram Demolition]
Um grupo de Psions comprimidos é lançado e detonado diretamente em um objeto. Qualquer sequência de ativaçao ou Ritual de Magia gravado no corpo de informação de Psions é destruído. Considerado como magia, em realidade, é simplismente um projetil composto por Psions sem uma estrutura ou um Ritual de Magia capaz de modificar um evento, e por este motivo, não é afetado por uma Zona de Interfência. Além disso, a pressão criada pelo projetil é capaz de repelir os efeitos de [Cast Jamming]. Esta magia não gera efeitos físicos e também nao é afetada por obstáculos


Nine-Schools Competition

Official Name: [Nationwide Magic High School Athletics Competition]. As its name suggests, students from First to Ninth High School gather from all around the country. It is a team competition with fierce magic games.

Unique events include [Speed Shooting], [Crowd Ball], [Battle Board],[Ice Pillars Break], [Mirage Bat], [Monolith Code], six in total. ※[Monolith Code] is men's only, [Mirage Bat] is women's only.

The number of people participating in each event is three per school, and each player can participate in two events. The competition is held over a period of ten days. There is also a set of games in which only freshman play in, the [Rookie Division] (the Official Division has no grade restriction). The [Rookie Games] will be held from the fourth to the eighth day. Victory or defeat of the school is determined by the total points. First Place receives fifty points, Second Place receives thirty points, and Third Place receives twenty points. Speed Shooting, Battle Board, and Mirage Bat award ten points to Fourth Place. Accel Ball and Ice Pillars Break reward five points for each victory of any team who makes it to the third round. The primary game of the Nine-Schools Competition, Monolith Code, grants one-hundred points for First Place, sixty points for Second Place, and forty points for Third Place due to it being a team game, thus giving it the most weight (The Rookie Games are worth half the points and are added to the overall ranking).


Day - Date - Division

1 - 8/3 (Wed) - Official

[Speed Shooting] Men's/Women's Preliminaries ~ Finals Tournament
[Battle Board] Men's/Women's Preliminaries

2 - 8/4 (Thu) - Official

[Crowd Ball] Men's/Women's Preliminaries ~ Finals
[Ice Pillars Break] Men's/Women's Preliminaries

3 - 8/5 (Fri) - Official

[Battle Board] Men's/Women's Semi-finals ~ Finals
[Ice Pillars Break] Men's/Women's Preliminaries ~ Finals League

4 - 8/6 (Sat) - Newcomer

[Speed Shooting] Men's/Women's Preliminaries ~ Finals
[Battle Board] Men's/Women's Preliminaries

5 - 8/7 (Sun) - Newcomer

[Crowd Ball] Men's/Women's Preliminaries ~ Finals
[Ice Pillars Break] Men's/Women's Preliminaries

6 - 8/8 (Mon) - Newcomer

[Battle Board] Men's/Women's Semi-finals ~ Finals
[Ice Pillars Break] Men's/Women's Preliminaries ~ Finals League

7 - 8/9 (Tue) - Newcomer

[Mirage Bat] Women's Preliminaries ~ Finals
[Monolith Code] Men's Preliminaries League

8 - 8/10 (Wed) - Newcomer

[Monolith Code] Men's Finals Tournament

9 - 8/11 (Thu) - Official

[Mirage Bat] Women's Preliminaries ~ Finals
[Monolith Code] Men's Preliminaries League

10 - 8/12 (Fri) - Official

[Monolith Code] Men's Finals Tournament

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Speed Shooting Amongst the Players, this game is called [Quick Draw]. A clay target is shot into the designated space and destroyed by magic. One-hundred red and white targets are released and the Players compete by destroying their colored targets. In the Preliminaries, Players only compete to destroy as many targets as possible within a five minute time limit. Beginning at the Quarter-finals, the scoring system is put into place as contestants compete against each other.

Crowd Ball Amongst the Players, this game is called [Crowd]. A 6 centimeter diameter foam ball is shot into the competition area using compressed air. Players compete by using a racket or magic to force the ball to hit the opponent's court. 1 set lasts 3 minutes, and a ball is shot into the court, covered in a transparent box, every 20 seconds, leading to 9 balls being on the court simultaneously. Women have 3 sets per match while Men have 5 sets.

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Battle Board Amongst Players, this game is called [Surfing]. This game originated as a method for training the naval forces. Players receive a board similar to a surfing board and must complete three laps on an artificial channel three kilometers in length by making full use of magic to propel them forward. Players compete for victory. According to the rules, use of magic to interfere with other players is forbidden. The Preliminaries consists of six races, four players each. Two Semi-finals games are held with three contestants each. A playoff will be held to determine third place, while the top Players from each Semi-finals race will compete one-on-one in the Finals.

Ice Pillars Break Amongst Players, this game is called [Pillars Break] Each Player stands on a tower four meters in height, defending twelve pillars contained in a twelve meter square area while attacking twelve pillars in the opposition's field. Players compete to destroy the opponent's pillars before their own are broken. There is no need to use the body, since Players compete remotely with magic, so Players may wear whatever they wish, with the only restriction being that [It Must Not Offend Public Order or Morals]. It is said the Women's Pillars Break had become a Fashion Show in recent years.

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Mirage Bat Amongst Players, this game is called [Mirage]. It is a women's only game. A holographic sphere is projected in the air, and Players must compete by using magic to rise into the air and hitting the orbs with their sticks. Though this competition has the fewest number of games of all in the Nine-Schools Competition, the play time is typically the longest. During the game, Players must continuously invoke magic to leap into the air. It is said the burden is similar to running a full marathon. The Nine-Schools Competition Mirage Bat is an event held only amongst women. With their elaborate costumes and how they fly around, they are often likened to fairies.

Monolith Code Amongst Players, this game is called [Monolith]. It is a men's only game. At the competition site, called a [Stage], magic is used to fight over the [Monolith], with each team having three players. The outcome is determined by splitting the monolith in the enemy encampment and transmitting a concealed code. Any attacks other than magic are forbidden. Breaking the monolith requires that it be struck with a special Non-Systemic Magic. Due to the nature of the event, this game is the most popular amongst the Nine-Schools Competition.


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