Clannad:Image text (System)

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Translation Notes[edit]

This page contains lines encoded as images (.g00 files) rather than editable text. Graphics editing software will be needed to incorporate the translated text back into the game.


Text[edit]

// Image-based text, related to the system.
// Those already done by EverSynth on the AnimeSukiforum are left out.

//---------------------------------------------------------------
// MN_CF_BATU01.g00
// Config menu notification
//---------------------------------------------------------------
In order for the voices to work,
the protagonist's name must be changed back to "Okazaki Tomoya".
// 音声の設定を有効にするためには、
// 主人公の名前を「岡崎朋也」に戻す必要があります。

//---------------------------------------------------------------
// MN_CF_BTN19.g00, MN_CF_BTN20.g00
// Config menu buttons -- Clannad ME only
//---------------------------------------------------------------
Settings
// 設定

MMX Settings
// MMXの設定

//---------------------------------------------------------------
// MN_RC_BTN01.g00
// In-game right-click menu
//---------------------------------------------------------------
Stop fast-forwarding
// 文章の早送りを停止


//---------------------------------------------------------------
// SCGxxx.g00, SMUxxx.g00
// Gallery and jukebox menus
//---------------------------------------------------------------
// SCGM40.g00
Play
// lit. to put back (context unknown)
//it's next to 停止, to resume (put back) the music. May be better translated as "Resume"
// 戻す

// SCGM50.g00
Music gallery
// 音楽鑑賞

// SMUM20.g00
Stop
// 停止

// SMUM30.g00
Return
// 戻る

// SMUM40.g00
CG gallery
// CG鑑賞

// (SMUMA00.g00 -- SMUMB23.g00): Song titles. Available from Wikipedia or vgmdb.net


//---------------------------------------------------------------
// SNAMExx.g00
// Name-change menu
//---------------------------------------------------------------
// SNAME00.g00
Up to 8 letters may be entered in each field
// Polarem: Good detective work, Komari; I didn't realize the that before. I believe the Japanese
// says we can enter 4 "full-width" characters, which take 2 bytes each. English characters are
// "half-width", which take 1 byte each, so it looks like the game allows 8 bytes for each name field.
//seems the game only acknowledges the last 8 letters of your name(s)
//lit. transl. : "4 Characters may be entered in each (blank/namefield)" 
//(specific to japanese characters?)
// 全角で4文字ずつ入力出来ます

// SNAME00.g00, SNAME10.g00
Select
// 決定

// SNAME00.g00, SNAME11.g00
Restore Defaults
// 初期設定に戻す

// SNAME00.g00, SNAME12.g00
Cancel
// キヤンセル

// SNAME20.g00, SNAME21.g00, SNAME23.g00
Yes
// はい

// SNAME20.g00, SNAME22.g00, SNAME24.g00
No
// いいえ



//---------------------------------------------------------------
// SNAME20.g00
// Name change verifications
//---------------------------------------------------------------
// Polarem: "Surname" --> "Family name" because KEY's original menu uses those English words

A key character has the same family name.
Continue?
// 同じ苗字の主要人物がいますが
// このままでよろしいですか?

A key character has the same given name.
Continue?
// 同じ名前の主要人物がいますが
// このままでよろしいですか?

A key character has the same given name and family name.
Continue?
// 同じ苗字と名前の主要人物がいますが
// このままでよろしいですか?

A minor character has the same family name.
Continue?
// 同じ苗字のちょい役がいますが
// このままでよろしいですか?

A minor character has the same given name.
Continue?
// 同じ名前のちょい役がいますが
// このままでよろしいですか?

A minor character has the same given name and family name.
Continue?
// 同じ苗字と名前のちょい役がいますが
// このままでよろしいですか?

If the protagonist's name is set to 
anything except "Okazaki Tomoya", the
character voices will not play in-game.
Is this okay?
// 主人公の名前を「岡崎朋也」以外に
// 変更した埸合、ゲーム中、キャラクターの
// 音声は再生されくなります。
// よろしいですか?



//---------------------------------------------------------------
// SPDATAxx.g00
// Verify overwriting the current play-data with the Nagisa scenario
//---------------------------------------------------------------
// SPDATA00.g00
Play data from Nagisa's scenario can be carried forward to the beginning of the After Story.
Would you like to save the data from this playthrough?
(Saving data from this playthrough will overwrite the data from the previously saved one)
// 渚シナリオのプレイ データは【AFTER STORY】の開始時に引き継がれます。
// 今回のプレイ データを保存しますか?
// (保存すると前回のプレイ データは上書きされます)


// SPDATA10.g00
Play data saved.
// プレイ データを保存しました。


// SPDATA20.g00
Play data from Nagisa's scenario will be carried forward.
// 渚シナリオのプレイ データを引き継いで開始します。


//---------------------------------------------------------------
// SR_*.g00
// Credits and baseball text
//---------------------------------------------------------------
(Current plan is to do these directly without involving the Wiki)



//---------------------------------------------------------------
// STT_WAR00.g00
// Legal notice
//---------------------------------------------------------------
This is a work of fiction.
Characters, organizations, incidents, corporations and the likes involved are fictional, 
and have no connection to real life.
// この作品はフィクションです。
// 登場する人物・団体・地名・事件および職業などは全て架空の物であり、実在の物
// とは一切関係ありません。

Visual Art's Co., Ltd possesses ownership to all copyrights of this product.
Using this product in ways other than for personal use, such as reproducing, editing, 
uploading to the Internet, and exchanging, sending, or distributing on P2P networks 
without the company's consent is strictly forbidden by law.
//nothing comes to mind now, so if someone can localize these to common western copyright warnings, pls do. -komari
// この製品の著作権を含む一切の権利は株式会社ビジュアルアーツが保有しています。
// 当社の許諾を得ずに賃貸業に使用すること、私的使用その他法律によって明示的に
// 認められる範囲を超えて、複製、改変、ネットワーク上へのアップロード、P2P
// ソフトでの交換・送信・頒布することを禁止します。


// The next few lines are only present in Clannad ME

In addition, the amount of illegal uploading of gameplay videos to video sharing sites 
and the like has increased greatly as of late.
Please refrain from watching these videos uploaded without the company's permission, 
excluding uploads of demo music and images.
// また、最近動画サイトなどへの違法アップロードが多くなっております。
// デモ動画を除く本ゲーム内の楽曲や画像、プレイ動画などを無断でアップロード
// することはご遠慮ください。